From 9a9fea0ca2d686ca350c93ae246e02da44a36b77 Mon Sep 17 00:00:00 2001 From: Felix R <50271878+FelicitusNeko@users.noreply.github.com> Date: Thu, 26 Sep 2024 15:47:03 -0300 Subject: [PATCH] bumpstik: add hazard bumpers to completion (#3991) * bumpstik: add hazard bumpers to completion * bumpstik: update to use has_all_counts for completion as suggested by ScipioWright --- worlds/bumpstik/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/bumpstik/__init__.py b/worlds/bumpstik/__init__.py index fe261dc9..ffe9efd2 100644 --- a/worlds/bumpstik/__init__.py +++ b/worlds/bumpstik/__init__.py @@ -125,6 +125,6 @@ class BumpStikWorld(World): lambda state: state.has("Hazard Bumper", self.player, 25) self.multiworld.completion_condition[self.player] = \ - lambda state: state.has("Booster Bumper", self.player, 5) and \ - state.has("Treasure Bumper", self.player, 32) + lambda state: state.has_all_counts({"Booster Bumper": 5, "Treasure Bumper": 32, "Hazard Bumper": 25}, \ + self.player)