mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
This commit is contained in:
@@ -3,9 +3,10 @@ from __future__ import annotations
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, Iterable, Set, Any, Mapping, Type, Tuple, Union
|
||||
|
||||
from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression, tool_progression
|
||||
from .feature import booksanity, cropsanity, fishsanity, friendsanity, skill_progression, building_progression, tool_progression
|
||||
from ..data.building import Building
|
||||
from ..data.fish_data import FishItem
|
||||
from ..data.game_item import GameItem, ItemSource, ItemTag
|
||||
from ..data.game_item import GameItem, Source, ItemTag
|
||||
from ..data.skill import Skill
|
||||
from ..data.villagers_data import Villager
|
||||
|
||||
@@ -20,16 +21,17 @@ class StardewContent:
|
||||
game_items: Dict[str, GameItem] = field(default_factory=dict)
|
||||
fishes: Dict[str, FishItem] = field(default_factory=dict)
|
||||
villagers: Dict[str, Villager] = field(default_factory=dict)
|
||||
farm_buildings: Dict[str, Building] = field(default_factory=dict)
|
||||
skills: Dict[str, Skill] = field(default_factory=dict)
|
||||
quests: Dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
def find_sources_of_type(self, types: Union[Type[ItemSource], Tuple[Type[ItemSource]]]) -> Iterable[ItemSource]:
|
||||
def find_sources_of_type(self, types: Union[Type[Source], Tuple[Type[Source]]]) -> Iterable[Source]:
|
||||
for item in self.game_items.values():
|
||||
for source in item.sources:
|
||||
if isinstance(source, types):
|
||||
yield source
|
||||
|
||||
def source_item(self, item_name: str, *sources: ItemSource):
|
||||
def source_item(self, item_name: str, *sources: Source):
|
||||
item = self.game_items.setdefault(item_name, GameItem(item_name))
|
||||
item.add_sources(sources)
|
||||
|
||||
@@ -50,6 +52,7 @@ class StardewContent:
|
||||
@dataclass(frozen=True)
|
||||
class StardewFeatures:
|
||||
booksanity: booksanity.BooksanityFeature
|
||||
building_progression: building_progression.BuildingProgressionFeature
|
||||
cropsanity: cropsanity.CropsanityFeature
|
||||
fishsanity: fishsanity.FishsanityFeature
|
||||
friendsanity: friendsanity.FriendsanityFeature
|
||||
@@ -70,13 +73,13 @@ class ContentPack:
|
||||
# def item_hook
|
||||
# ...
|
||||
|
||||
harvest_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
harvest_sources: Mapping[str, Iterable[Source]] = field(default_factory=dict)
|
||||
"""Harvest sources contains both crops and forageables, but also fruits from trees, the cave farm and stuff harvested from tapping like maple syrup."""
|
||||
|
||||
def harvest_source_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
shop_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
shop_sources: Mapping[str, Iterable[Source]] = field(default_factory=dict)
|
||||
|
||||
def shop_source_hook(self, content: StardewContent):
|
||||
...
|
||||
@@ -86,12 +89,12 @@ class ContentPack:
|
||||
def fish_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
crafting_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
crafting_sources: Mapping[str, Iterable[Source]] = field(default_factory=dict)
|
||||
|
||||
def crafting_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
artisan_good_sources: Mapping[str, Iterable[ItemSource]] = field(default_factory=dict)
|
||||
artisan_good_sources: Mapping[str, Iterable[Source]] = field(default_factory=dict)
|
||||
|
||||
def artisan_good_hook(self, content: StardewContent):
|
||||
...
|
||||
@@ -101,6 +104,11 @@ class ContentPack:
|
||||
def villager_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
farm_buildings: Iterable[Building] = ()
|
||||
|
||||
def farm_building_hook(self, content: StardewContent):
|
||||
...
|
||||
|
||||
skills: Iterable[Skill] = ()
|
||||
|
||||
def skill_hook(self, content: StardewContent):
|
||||
|
||||
Reference in New Issue
Block a user