Stardew Valley: Refactor buildings to use content packs (#4239)

* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
This commit is contained in:
Jérémie Bolduc
2025-04-08 12:37:45 -04:00
committed by GitHub
parent 286e24629f
commit 9ac921380f
56 changed files with 757 additions and 460 deletions

View File

@@ -27,7 +27,7 @@ class ItemTag(enum.Enum):
@dataclass(frozen=True)
class ItemSource(ABC):
class Source(ABC):
add_tags: ClassVar[Tuple[ItemTag]] = ()
other_requirements: Tuple[Requirement, ...] = field(kw_only=True, default_factory=tuple)
@@ -38,23 +38,18 @@ class ItemSource(ABC):
@dataclass(frozen=True, kw_only=True)
class GenericSource(ItemSource):
class GenericSource(Source):
regions: Tuple[str, ...] = ()
"""No region means it's available everywhere."""
@dataclass(frozen=True)
class CustomRuleSource(ItemSource):
class CustomRuleSource(Source):
"""Hopefully once everything is migrated to sources, we won't need these custom logic anymore."""
create_rule: Callable[[Any], StardewRule]
@dataclass(frozen=True, kw_only=True)
class CompoundSource(ItemSource):
sources: Tuple[ItemSource, ...] = ()
class Tag(ItemSource):
class Tag(Source):
"""Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking."""
tag: Tuple[ItemTag, ...]
@@ -69,10 +64,10 @@ class Tag(ItemSource):
@dataclass(frozen=True)
class GameItem:
name: str
sources: List[ItemSource] = field(default_factory=list)
sources: List[Source] = field(default_factory=list)
tags: Set[ItemTag] = field(default_factory=set)
def add_sources(self, sources: Iterable[ItemSource]):
def add_sources(self, sources: Iterable[Source]):
self.sources.extend(source for source in sources if type(source) is not Tag)
for source in sources:
self.add_tags(source.add_tags)