Stardew Valley: Refactor buildings to use content packs (#4239)

* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
This commit is contained in:
Jérémie Bolduc
2025-04-08 12:37:45 -04:00
committed by GitHub
parent 286e24629f
commit 9ac921380f
56 changed files with 757 additions and 460 deletions

View File

@@ -3,13 +3,30 @@ from typing import List
from BaseClasses import ItemClassification, Item
from . import SVTestBase
from .. import items, location_table, options
from ..items import Group
from ..items import Group, ItemData
from ..locations import LocationTags
from ..options import Friendsanity, SpecialOrderLocations, Shipsanity, Chefsanity, SeasonRandomization, Craftsanity, ExcludeGingerIsland, SkillProgression, \
Booksanity, Walnutsanity
from ..strings.region_names import Region
def get_all_permanent_progression_items() -> List[ItemData]:
"""Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression.
"""
return [
item
for item in items.all_items
if ItemClassification.progression in item.classification
if item.mod_name is None
if item.name not in {event.name for event in items.events}
if item.name not in {deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED]}
if item.name not in {season.name for season in items.items_by_group[Group.SEASON]}
if item.name not in {weapon.name for weapon in items.items_by_group[Group.WEAPON]}
if item.name not in {baby.name for baby in items.items_by_group[Group.BABY]}
if item.name != "The Gateway Gazette"
]
class TestBaseItemGeneration(SVTestBase):
options = {
SeasonRandomization.internal_name: SeasonRandomization.option_progressive,
@@ -25,17 +42,8 @@ class TestBaseItemGeneration(SVTestBase):
}
def test_all_progression_items_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(item.name for item in items.all_items if item.mod_name is not None)
items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
items_to_ignore.append("The Gateway Gazette")
progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
all_created_items = set(self.get_all_created_items())
progression_items = get_all_permanent_progression_items()
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
self.assertIn(progression_item.name, all_created_items)
@@ -45,19 +53,19 @@ class TestBaseItemGeneration(SVTestBase):
self.assertEqual(len(non_event_locations), len(self.multiworld.itempool))
def test_does_not_create_deprecated_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
all_created_items = set(self.get_all_created_items())
for deprecated_item in items.items_by_group[items.Group.DEPRECATED]:
with self.subTest(f"{deprecated_item.name}"):
self.assertNotIn(deprecated_item.name, all_created_items)
def test_does_not_create_more_than_one_maximum_one_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
all_created_items = self.get_all_created_items()
for maximum_one_item in items.items_by_group[items.Group.MAXIMUM_ONE]:
with self.subTest(f"{maximum_one_item.name}"):
self.assertLessEqual(all_created_items.count(maximum_one_item.name), 1)
def test_does_not_create_exactly_two_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
def test_does_not_create_or_create_two_of_exactly_two_items(self):
all_created_items = self.get_all_created_items()
for exactly_two_item in items.items_by_group[items.Group.EXACTLY_TWO]:
with self.subTest(f"{exactly_two_item.name}"):
count = all_created_items.count(exactly_two_item.name)
@@ -77,17 +85,10 @@ class TestNoGingerIslandItemGeneration(SVTestBase):
}
def test_all_progression_items_except_island_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(item.name for item in items.all_items if item.mod_name is not None)
items_to_ignore.extend(deprecated.name for deprecated in items.items_by_group[Group.DEPRECATED])
items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(season.name for season in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.append("The Gateway Gazette")
progression_items = [item for item in items.all_items if item.classification & ItemClassification.progression and item.name not in items_to_ignore]
all_created_items = set(self.get_all_created_items())
progression_items = get_all_permanent_progression_items()
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
if Group.GINGER_ISLAND in progression_item.groups:
self.assertNotIn(progression_item.name, all_created_items)
@@ -100,19 +101,19 @@ class TestNoGingerIslandItemGeneration(SVTestBase):
self.assertEqual(len(non_event_locations), len(self.multiworld.itempool))
def test_does_not_create_deprecated_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
all_created_items = self.get_all_created_items()
for deprecated_item in items.items_by_group[items.Group.DEPRECATED]:
with self.subTest(f"Deprecated item: {deprecated_item.name}"):
self.assertNotIn(deprecated_item.name, all_created_items)
def test_does_not_create_more_than_one_maximum_one_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
all_created_items = self.get_all_created_items()
for maximum_one_item in items.items_by_group[items.Group.MAXIMUM_ONE]:
with self.subTest(f"{maximum_one_item.name}"):
self.assertLessEqual(all_created_items.count(maximum_one_item.name), 1)
def test_does_not_create_exactly_two_items(self):
all_created_items = [item.name for item in self.multiworld.itempool]
all_created_items = self.get_all_created_items()
for exactly_two_item in items.items_by_group[items.Group.EXACTLY_TWO]:
with self.subTest(f"{exactly_two_item.name}"):
count = all_created_items.count(exactly_two_item.name)