Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
This commit is contained in:
@@ -35,14 +35,13 @@ class TestSkillProgressionProgressive(SVTestBase):
|
||||
|
||||
for level in range(1, 11):
|
||||
location_name = f"Level {level} {skill}"
|
||||
location = self.multiworld.get_location(location_name, self.player)
|
||||
|
||||
with self.subTest(location_name):
|
||||
if level > 1:
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(location_name)
|
||||
self.collect(f"{skill} Level")
|
||||
|
||||
self.assert_can_reach_location(location, self.multiworld.state)
|
||||
self.assert_can_reach_location(location_name)
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -87,8 +86,7 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
|
||||
for skill in all_vanilla_skills:
|
||||
with self.subTest(skill):
|
||||
location = self.multiworld.get_location(f"{skill} Mastery", self.player)
|
||||
self.assert_can_reach_location(location, self.multiworld.state)
|
||||
self.assert_can_reach_location(f"{skill} Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -98,8 +96,7 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
self.collect_everything()
|
||||
self.remove_one_by_name(f"{skill} Level")
|
||||
|
||||
location = self.multiworld.get_location(f"{skill} Mastery", self.player)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location(f"{skill} Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
@@ -107,7 +104,6 @@ class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
|
||||
self.collect_everything()
|
||||
|
||||
self.remove_one_by_name(f"Progressive Pickaxe")
|
||||
location = self.multiworld.get_location("Mining Mastery", self.player)
|
||||
self.assert_cannot_reach_location(location, self.multiworld.state)
|
||||
self.assert_cannot_reach_location("Mining Mastery")
|
||||
|
||||
self.reset_collection_state()
|
||||
|
||||
Reference in New Issue
Block a user