Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
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@@ -18,37 +18,37 @@ class TestProgressiveToolsLogic(SVTestBase):
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self.multiworld.state.prog_items = {1: Counter()}
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sturgeon_rule = self.world.logic.has("Sturgeon")
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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summer = self.create_item("Summer")
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self.multiworld.state.collect(summer)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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fishing_rod = self.create_item("Progressive Fishing Rod")
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self.multiworld.state.collect(fishing_rod)
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self.multiworld.state.collect(fishing_rod)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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fishing_level = self.create_item("Fishing Level")
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self.multiworld.state.collect(fishing_level)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.multiworld.state.collect(fishing_level)
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self.assert_rule_true(sturgeon_rule, self.multiworld.state)
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self.assert_rule_true(sturgeon_rule)
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self.remove(summer)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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winter = self.create_item("Winter")
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self.multiworld.state.collect(winter)
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self.assert_rule_true(sturgeon_rule, self.multiworld.state)
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self.assert_rule_true(sturgeon_rule)
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self.remove(fishing_rod)
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self.assert_rule_false(sturgeon_rule, self.multiworld.state)
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self.assert_rule_false(sturgeon_rule)
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def test_old_master_cannoli(self):
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self.multiworld.state.prog_items = {1: Counter()}
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@@ -58,35 +58,34 @@ class TestProgressiveToolsLogic(SVTestBase):
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self.multiworld.state.collect(self.create_item("Summer"))
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self.collect_lots_of_money()
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rule = self.world.logic.region.can_reach_location("Old Master Cannoli")
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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fall = self.create_item("Fall")
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self.multiworld.state.collect(fall)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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tuesday = self.create_item("Traveling Merchant: Tuesday")
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self.multiworld.state.collect(tuesday)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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rare_seed = self.create_item("Rare Seed")
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self.multiworld.state.collect(rare_seed)
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self.assert_rule_true(rule, self.multiworld.state)
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self.assert_can_reach_location("Old Master Cannoli")
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self.remove(fall)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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self.remove(tuesday)
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green_house = self.create_item("Greenhouse")
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self.multiworld.state.collect(green_house)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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friday = self.create_item("Traveling Merchant: Friday")
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self.multiworld.state.collect(friday)
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self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
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self.assert_can_reach_location("Old Master Cannoli")
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self.remove(green_house)
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self.assert_rule_false(rule, self.multiworld.state)
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self.assert_cannot_reach_location("Old Master Cannoli")
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self.remove(friday)
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@@ -106,13 +105,13 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
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for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
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for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
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self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
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self.assert_rule_false(self.world.logic.tool.has_tool(tool, material))
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self.multiworld.state.collect(self.create_item(railroad_item))
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for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
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for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
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self.assert_rule_true(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
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self.assert_rule_true(self.world.logic.tool.has_tool(tool, material))
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def test_cannot_get_fishing_rod_without_willy_access(self):
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railroad_item = "Railroad Boulder Removed"
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@@ -120,12 +119,12 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
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self.collect_all_except(railroad_item)
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for fishing_rod_level in [3, 4]:
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self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
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self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
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self.multiworld.state.collect(self.create_item(railroad_item))
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for fishing_rod_level in [3, 4]:
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self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
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self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
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def place_region_at_entrance(multiworld, player, region, entrance):
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