Stardew Valley: Refactor buildings to use content packs (#4239)

* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
This commit is contained in:
Jérémie Bolduc
2025-04-08 12:37:45 -04:00
committed by GitHub
parent 286e24629f
commit 9ac921380f
56 changed files with 757 additions and 460 deletions

View File

@@ -18,37 +18,37 @@ class TestProgressiveToolsLogic(SVTestBase):
self.multiworld.state.prog_items = {1: Counter()}
sturgeon_rule = self.world.logic.has("Sturgeon")
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
summer = self.create_item("Summer")
self.multiworld.state.collect(summer)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
fishing_rod = self.create_item("Progressive Fishing Rod")
self.multiworld.state.collect(fishing_rod)
self.multiworld.state.collect(fishing_rod)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
fishing_level = self.create_item("Fishing Level")
self.multiworld.state.collect(fishing_level)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.multiworld.state.collect(fishing_level)
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
self.assert_rule_true(sturgeon_rule)
self.remove(summer)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
winter = self.create_item("Winter")
self.multiworld.state.collect(winter)
self.assert_rule_true(sturgeon_rule, self.multiworld.state)
self.assert_rule_true(sturgeon_rule)
self.remove(fishing_rod)
self.assert_rule_false(sturgeon_rule, self.multiworld.state)
self.assert_rule_false(sturgeon_rule)
def test_old_master_cannoli(self):
self.multiworld.state.prog_items = {1: Counter()}
@@ -58,35 +58,34 @@ class TestProgressiveToolsLogic(SVTestBase):
self.multiworld.state.collect(self.create_item("Summer"))
self.collect_lots_of_money()
rule = self.world.logic.region.can_reach_location("Old Master Cannoli")
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
fall = self.create_item("Fall")
self.multiworld.state.collect(fall)
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
tuesday = self.create_item("Traveling Merchant: Tuesday")
self.multiworld.state.collect(tuesday)
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
rare_seed = self.create_item("Rare Seed")
self.multiworld.state.collect(rare_seed)
self.assert_rule_true(rule, self.multiworld.state)
self.assert_can_reach_location("Old Master Cannoli")
self.remove(fall)
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
self.remove(tuesday)
green_house = self.create_item("Greenhouse")
self.multiworld.state.collect(green_house)
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
friday = self.create_item("Traveling Merchant: Friday")
self.multiworld.state.collect(friday)
self.assertTrue(self.multiworld.get_location("Old Master Cannoli", 1).access_rule(self.multiworld.state))
self.assert_can_reach_location("Old Master Cannoli")
self.remove(green_house)
self.assert_rule_false(rule, self.multiworld.state)
self.assert_cannot_reach_location("Old Master Cannoli")
self.remove(friday)
@@ -106,13 +105,13 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
self.assert_rule_false(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
self.assert_rule_false(self.world.logic.tool.has_tool(tool, material))
self.multiworld.state.collect(self.create_item(railroad_item))
for tool in [Tool.pickaxe, Tool.axe, Tool.hoe, Tool.trash_can, Tool.watering_can]:
for material in [ToolMaterial.copper, ToolMaterial.iron, ToolMaterial.gold, ToolMaterial.iridium]:
self.assert_rule_true(self.world.logic.tool.has_tool(tool, material), self.multiworld.state)
self.assert_rule_true(self.world.logic.tool.has_tool(tool, material))
def test_cannot_get_fishing_rod_without_willy_access(self):
railroad_item = "Railroad Boulder Removed"
@@ -120,12 +119,12 @@ class TestToolVanillaRequiresBlacksmith(SVTestBase):
self.collect_all_except(railroad_item)
for fishing_rod_level in [3, 4]:
self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
self.assert_rule_false(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
self.multiworld.state.collect(self.create_item(railroad_item))
for fishing_rod_level in [3, 4]:
self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level), self.multiworld.state)
self.assert_rule_true(self.world.logic.tool.has_fishing_rod(fishing_rod_level))
def place_region_at_entrance(multiworld, player, region, entrance):