Include example trigger for legacy weapons
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@@ -39,6 +39,8 @@ progression_balancing:
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tech_tree_layout:
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single: 1
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small_diamonds: 1
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medium_diamonds: 1
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pyramid: 1
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max_science_pack:
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automation_science_pack: 0
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logistic_science_pack: 0
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@@ -197,10 +199,6 @@ retro:
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hints:
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'on': 50 # Hint tiles sometimes give item location hints
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'off': 0 # Hint tiles provide gameplay tips
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swords:
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randomized: 50 # Swords are placed randomly throughout the world
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assured: 0 # Begin with a sword, the rest are placed randomly throughout the world
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vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless:
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on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
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off: 1
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@@ -355,9 +353,9 @@ linked_options:
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- name: enemizer
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options:
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boss_shuffle: # Subchances can be injected too, which then get rolled
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simple: 1
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basic: 1
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full: 1
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random: 1
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chaos: 1
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singularity: 1
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enemy_damage:
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shuffled: 1
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@@ -368,12 +366,46 @@ linked_options:
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expert: 1
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percentage: 0 # Set this to the percentage chance you want enemizer
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# triggers that replace options upon rolling certain options
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legacy_weapons: # this is not an actual option, just a set of weights to trigger from
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trigger_disabled: 50
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randomized: 0 # Swords are placed randomly throughout the world
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assured: 0 # Begin with a sword, the rest are placed randomly throughout the world
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vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless: 0 # swordless mode
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triggers:
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# trigger block for legacy weapons mode, to enable these add weights to legacy_weapons
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- option_name: legacy_weapons
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option_result: randomized
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options:
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swordless: off
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- option_name: legacy_weapons
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option_result: assured
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options:
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swordless: off
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startinventory:
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Progressive Sword: 1
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- option_name: legacy_weapons
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option_result: vanilla
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options:
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swordless: off
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plando_items:
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- items:
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Progressive Sword: 4
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locations:
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- Master Sword Pedestal
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- Pyramid Fairy - Left
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- Blacksmith
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- Link's Uncle
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- option_name: legacy_weapons
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option_result: swordless
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options:
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swordless: on
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# end of legacy weapons block
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- option_name: enemy_damage # targets enemy_damage
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option_result: shuffled # if it rolls shuffled
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percentage: 0 # AND has a 0 percent chance (meaning this is default disabled, just to show how it works)
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options: # then inserts these options
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swords: assured
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swordless: off
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### door rando only options (not supported at all yet on this branch) ###
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door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise
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vanilla: 50 # Everything should be like in vanilla
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