Revert logical easy item functionality

This commit is contained in:
Fabian Dill
2020-12-04 22:44:55 +01:00
parent ee991393bb
commit 9b0f49e813
2 changed files with 4 additions and 5 deletions

View File

@@ -628,7 +628,7 @@ class CollectionState(object):
def can_retrieve_tablet(self, player:int) -> bool:
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
((self.world.swords[player] == "swordless" or self.world.difficulty_adjustments[player] == "easy") and
(self.world.swords[player] == "swordless" and
self.has("Hammer", player)))
def has_sword(self, player: int) -> bool:
@@ -662,7 +662,7 @@ class CollectionState(object):
def can_melt_things(self, player: int) -> bool:
return self.has('Fire Rod', player) or \
(self.has('Bombos', player) and
(self.world.difficulty_adjustments[player] == "easy" or self.world.swords[player] == "swordless" or
(self.world.swords[player] == "swordless" or
self.has_sword(player)))
def can_avoid_lasers(self, player: int) -> bool: