Revert logical easy item functionality

This commit is contained in:
Fabian Dill
2020-12-04 22:44:55 +01:00
parent ee991393bb
commit 9b0f49e813
2 changed files with 4 additions and 5 deletions

View File

@@ -122,9 +122,8 @@ def GanonDefeatRule(state, player: int):
state.has_fire_source(player) and \
state.has('Silver Bow', player) and \
state.can_shoot_arrows(player)
easy_hammer = state.world.difficulty_adjustments[player] == "easy" and state.has("Hammer", player) and \
state.has('Silver Bow', player) and state.can_shoot_arrows(player)
can_hurt = state.has_beam_sword(player) or easy_hammer
can_hurt = state.has_beam_sword(player)
common = can_hurt and state.has_fire_source(player)
# silverless ganon may be needed in minor glitches
if state.world.logic[player] in {"owglitches", "minorglitches", "none"}: