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Revert logical easy item functionality
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@@ -122,9 +122,8 @@ def GanonDefeatRule(state, player: int):
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state.has_fire_source(player) and \
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state.has('Silver Bow', player) and \
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state.can_shoot_arrows(player)
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easy_hammer = state.world.difficulty_adjustments[player] == "easy" and state.has("Hammer", player) and \
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state.has('Silver Bow', player) and state.can_shoot_arrows(player)
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can_hurt = state.has_beam_sword(player) or easy_hammer
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can_hurt = state.has_beam_sword(player)
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common = can_hurt and state.has_fire_source(player)
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# silverless ganon may be needed in minor glitches
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if state.world.logic[player] in {"owglitches", "minorglitches", "none"}:
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