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StS: Update location table and move item creation to create_items from generate_basic. (#1938)
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@@ -69,8 +69,6 @@ def set_rules(world: MultiWorld, player: int):
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# Act 3 Boss Event
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set_rule(world.get_location("Act 3 Boss", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 7) and state.has("Boss Relic", player, 2))
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# Act 3 Boss Rewards
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set_rule(world.get_location("Rare Card Draw 3", player), lambda state: state.has("Beat Act 3 Boss", player))
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set_rule(world.get_location("Boss Relic 3", player), lambda state: state.has("Beat Act 3 Boss", player))
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set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player))
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world.completion_condition[player] = lambda state: state.has("Victory", player)
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