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Factorio: mark all potential rocket recipe ingredients as advancements
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@@ -25,7 +25,7 @@ class Factorio(World):
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else:
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item_name = tech_name
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tech_item = Item(item_name, item_name in advancement_technologies or item_name in victory_tech_names,
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tech_item = Item(item_name, item_name in advancement_technologies,
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tech_id, self.player)
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tech_item.game = "Factorio"
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if tech_name in self.static_nodes:
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