Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

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from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import ClassVar, Optional
from ...data.fish_data import FishItem
from ...strings.fish_names import Fish
location_prefix = "Fishsanity: "
def to_location_name(fish: str) -> str:
return location_prefix + fish
def extract_fish_from_location_name(location_name: str) -> Optional[str]:
if not location_name.startswith(location_prefix):
return None
return location_name[len(location_prefix):]
@dataclass(frozen=True)
class FishsanityFeature(ABC):
is_enabled: ClassVar[bool]
randomization_ratio: float = 1
to_location_name = staticmethod(to_location_name)
extract_fish_from_location_name = staticmethod(extract_fish_from_location_name)
@property
def is_randomized(self) -> bool:
return self.randomization_ratio != 1
@abstractmethod
def is_included(self, fish: FishItem) -> bool:
...
class FishsanityNone(FishsanityFeature):
is_enabled = False
def is_included(self, fish: FishItem) -> bool:
return False
class FishsanityLegendaries(FishsanityFeature):
is_enabled = True
def is_included(self, fish: FishItem) -> bool:
return fish.legendary
class FishsanitySpecial(FishsanityFeature):
is_enabled = True
included_fishes = {
Fish.angler,
Fish.crimsonfish,
Fish.glacierfish,
Fish.legend,
Fish.mutant_carp,
Fish.blobfish,
Fish.lava_eel,
Fish.octopus,
Fish.scorpion_carp,
Fish.ice_pip,
Fish.super_cucumber,
Fish.dorado
}
def is_included(self, fish: FishItem) -> bool:
return fish.name in self.included_fishes
class FishsanityAll(FishsanityFeature):
is_enabled = True
def is_included(self, fish: FishItem) -> bool:
return True
class FishsanityExcludeLegendaries(FishsanityFeature):
is_enabled = True
def is_included(self, fish: FishItem) -> bool:
return not fish.legendary
class FishsanityExcludeHardFish(FishsanityFeature):
is_enabled = True
def is_included(self, fish: FishItem) -> bool:
return fish.difficulty < 80
class FishsanityOnlyEasyFish(FishsanityFeature):
is_enabled = True
def is_included(self, fish: FishItem) -> bool:
return fish.difficulty < 50