Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -0,0 +1,20 @@
from ..game_content import ContentPack
from ..mod_registry import register_mod_content_pack
from ...data.game_item import ItemTag, Tag
from ...data.shop import ShopSource
from ...data.skill import Skill
from ...mods.mod_data import ModNames
from ...strings.book_names import ModBook
from ...strings.region_names import LogicRegion
from ...strings.skill_names import ModSkill
register_mod_content_pack(ContentPack(
ModNames.archaeology,
shop_sources={
ModBook.digging_like_worms: (
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
ShopSource(money_price=500, shop_region=LogicRegion.bookseller_1),),
},
skills=(Skill(name=ModSkill.archaeology, has_mastery=False),),
))