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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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worlds/stardew_valley/content/vanilla/base.py
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172
worlds/stardew_valley/content/vanilla/base.py
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from ..game_content import ContentPack, StardewContent
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from ...data.artisan import MachineSource
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from ...data.game_item import ItemTag, CustomRuleSource, GameItem
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from ...data.harvest import HarvestFruitTreeSource, HarvestCropSource
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from ...data.skill import Skill
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.craftable_names import WildSeeds
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from ...strings.crop_names import Fruit, Vegetable
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from ...strings.flower_names import Flower
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from ...strings.food_names import Beverage
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from ...strings.forageable_names import all_edible_mushrooms, Mushroom, Forageable
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from ...strings.fruit_tree_names import Sapling
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from ...strings.machine_names import Machine
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from ...strings.monster_names import Monster
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from ...strings.season_names import Season
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from ...strings.seed_names import Seed
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from ...strings.skill_names import Skill as SkillName
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all_fruits = (
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Fruit.ancient_fruit, Fruit.apple, Fruit.apricot, Fruit.banana, Forageable.blackberry, Fruit.blueberry, Forageable.cactus_fruit, Fruit.cherry,
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Forageable.coconut, Fruit.cranberries, Forageable.crystal_fruit, Fruit.grape, Fruit.hot_pepper, Fruit.mango, Fruit.melon, Fruit.orange, Fruit.peach,
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Fruit.pineapple, Fruit.pomegranate, Fruit.powdermelon, Fruit.qi_fruit, Fruit.rhubarb, Forageable.salmonberry, Forageable.spice_berry, Fruit.starfruit,
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Fruit.strawberry
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)
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all_vegetables = (
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Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.bok_choy, Vegetable.broccoli, Vegetable.carrot, Vegetable.cauliflower,
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Vegetable.corn, Vegetable.eggplant, Forageable.fiddlehead_fern, Vegetable.garlic, Vegetable.green_bean, Vegetable.hops, Vegetable.kale,
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Vegetable.parsnip, Vegetable.potato, Vegetable.pumpkin, Vegetable.radish, Vegetable.red_cabbage, Vegetable.summer_squash, Vegetable.taro_root,
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Vegetable.tea_leaves, Vegetable.tomato, Vegetable.unmilled_rice, Vegetable.wheat, Vegetable.yam
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)
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non_juiceable_vegetables = (Vegetable.hops, Vegetable.tea_leaves, Vegetable.wheat, Vegetable.tea_leaves)
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# This will hold items, skills and stuff that is available everywhere across the game, but not directly needing pelican town (crops, ore, foraging, etc.)
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class BaseGameContentPack(ContentPack):
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def harvest_source_hook(self, content: StardewContent):
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coffee_starter = content.game_items[Seed.coffee_starter]
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content.game_items[Seed.coffee_starter] = GameItem(Seed.coffee, sources=coffee_starter.sources, tags=coffee_starter.tags)
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content.untag_item(WildSeeds.ancient, ItemTag.CROPSANITY_SEED)
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for fruit in all_fruits:
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content.tag_item(fruit, ItemTag.FRUIT)
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for vegetable in all_vegetables:
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content.tag_item(vegetable, ItemTag.VEGETABLE)
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for edible_mushroom in all_edible_mushrooms:
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if edible_mushroom == Mushroom.magma_cap:
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continue
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content.tag_item(edible_mushroom, ItemTag.EDIBLE_MUSHROOM)
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def finalize_hook(self, content: StardewContent):
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# FIXME I hate this design. A listener design pattern would be more appropriate so artisan good are register at the exact moment a FRUIT tag is added.
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for fruit in tuple(content.find_tagged_items(ItemTag.FRUIT)):
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wine = ArtisanGood.specific_wine(fruit.name)
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content.source_item(wine, MachineSource(item=fruit.name, machine=Machine.keg))
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content.source_item(ArtisanGood.wine, MachineSource(item=fruit.name, machine=Machine.keg))
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if fruit.name == Fruit.grape:
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content.source_item(ArtisanGood.raisins, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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else:
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dried_fruit = ArtisanGood.specific_dried_fruit(fruit.name)
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content.source_item(dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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content.source_item(ArtisanGood.dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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jelly = ArtisanGood.specific_jelly(fruit.name)
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content.source_item(jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
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content.source_item(ArtisanGood.jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
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for vegetable in tuple(content.find_tagged_items(ItemTag.VEGETABLE)):
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if vegetable.name not in non_juiceable_vegetables:
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juice = ArtisanGood.specific_juice(vegetable.name)
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content.source_item(juice, MachineSource(item=vegetable.name, machine=Machine.keg))
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content.source_item(ArtisanGood.juice, MachineSource(item=vegetable.name, machine=Machine.keg))
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pickles = ArtisanGood.specific_pickles(vegetable.name)
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content.source_item(pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
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content.source_item(ArtisanGood.pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
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for mushroom in tuple(content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM)):
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dried_mushroom = ArtisanGood.specific_dried_mushroom(mushroom.name)
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content.source_item(dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
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content.source_item(ArtisanGood.dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
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# for fish in tuple(content.find_tagged_items(ItemTag.FISH)):
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# smoked_fish = ArtisanGood.specific_smoked_fish(fish.name)
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# content.source_item(smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
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# content.source_item(ArtisanGood.smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
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base_game = BaseGameContentPack(
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"Base game (Vanilla)",
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harvest_sources={
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# Fruit tree
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Fruit.apple: (HarvestFruitTreeSource(sapling=Sapling.apple, seasons=(Season.fall,)),),
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Fruit.apricot: (HarvestFruitTreeSource(sapling=Sapling.apricot, seasons=(Season.spring,)),),
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Fruit.cherry: (HarvestFruitTreeSource(sapling=Sapling.cherry, seasons=(Season.spring,)),),
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Fruit.orange: (HarvestFruitTreeSource(sapling=Sapling.orange, seasons=(Season.summer,)),),
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Fruit.peach: (HarvestFruitTreeSource(sapling=Sapling.peach, seasons=(Season.summer,)),),
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Fruit.pomegranate: (HarvestFruitTreeSource(sapling=Sapling.pomegranate, seasons=(Season.fall,)),),
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# Crops
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Vegetable.parsnip: (HarvestCropSource(seed=Seed.parsnip, seasons=(Season.spring,)),),
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Vegetable.green_bean: (HarvestCropSource(seed=Seed.bean, seasons=(Season.spring,)),),
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Vegetable.cauliflower: (HarvestCropSource(seed=Seed.cauliflower, seasons=(Season.spring,)),),
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Vegetable.potato: (HarvestCropSource(seed=Seed.potato, seasons=(Season.spring,)),),
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Flower.tulip: (HarvestCropSource(seed=Seed.tulip, seasons=(Season.spring,)),),
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Vegetable.kale: (HarvestCropSource(seed=Seed.kale, seasons=(Season.spring,)),),
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Flower.blue_jazz: (HarvestCropSource(seed=Seed.jazz, seasons=(Season.spring,)),),
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Vegetable.garlic: (HarvestCropSource(seed=Seed.garlic, seasons=(Season.spring,)),),
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Vegetable.unmilled_rice: (HarvestCropSource(seed=Seed.rice, seasons=(Season.spring,)),),
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Fruit.melon: (HarvestCropSource(seed=Seed.melon, seasons=(Season.summer,)),),
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Vegetable.tomato: (HarvestCropSource(seed=Seed.tomato, seasons=(Season.summer,)),),
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Fruit.blueberry: (HarvestCropSource(seed=Seed.blueberry, seasons=(Season.summer,)),),
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Fruit.hot_pepper: (HarvestCropSource(seed=Seed.pepper, seasons=(Season.summer,)),),
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Vegetable.wheat: (HarvestCropSource(seed=Seed.wheat, seasons=(Season.summer, Season.fall)),),
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Vegetable.radish: (HarvestCropSource(seed=Seed.radish, seasons=(Season.summer,)),),
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Flower.poppy: (HarvestCropSource(seed=Seed.poppy, seasons=(Season.summer,)),),
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Flower.summer_spangle: (HarvestCropSource(seed=Seed.spangle, seasons=(Season.summer,)),),
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Vegetable.hops: (HarvestCropSource(seed=Seed.hops, seasons=(Season.summer,)),),
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Vegetable.corn: (HarvestCropSource(seed=Seed.corn, seasons=(Season.summer, Season.fall)),),
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Flower.sunflower: (HarvestCropSource(seed=Seed.sunflower, seasons=(Season.summer, Season.fall)),),
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Vegetable.red_cabbage: (HarvestCropSource(seed=Seed.red_cabbage, seasons=(Season.summer,)),),
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Vegetable.eggplant: (HarvestCropSource(seed=Seed.eggplant, seasons=(Season.fall,)),),
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Vegetable.pumpkin: (HarvestCropSource(seed=Seed.pumpkin, seasons=(Season.fall,)),),
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Vegetable.bok_choy: (HarvestCropSource(seed=Seed.bok_choy, seasons=(Season.fall,)),),
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Vegetable.yam: (HarvestCropSource(seed=Seed.yam, seasons=(Season.fall,)),),
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Fruit.cranberries: (HarvestCropSource(seed=Seed.cranberry, seasons=(Season.fall,)),),
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Flower.fairy_rose: (HarvestCropSource(seed=Seed.fairy, seasons=(Season.fall,)),),
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Vegetable.amaranth: (HarvestCropSource(seed=Seed.amaranth, seasons=(Season.fall,)),),
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Fruit.grape: (HarvestCropSource(seed=Seed.grape, seasons=(Season.fall,)),),
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Vegetable.artichoke: (HarvestCropSource(seed=Seed.artichoke, seasons=(Season.fall,)),),
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Vegetable.broccoli: (HarvestCropSource(seed=Seed.broccoli, seasons=(Season.fall,)),),
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Vegetable.carrot: (HarvestCropSource(seed=Seed.carrot, seasons=(Season.spring,)),),
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Fruit.powdermelon: (HarvestCropSource(seed=Seed.powdermelon, seasons=(Season.summer,)),),
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Vegetable.summer_squash: (HarvestCropSource(seed=Seed.summer_squash, seasons=(Season.summer,)),),
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Fruit.strawberry: (HarvestCropSource(seed=Seed.strawberry, seasons=(Season.spring,)),),
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Fruit.sweet_gem_berry: (HarvestCropSource(seed=Seed.rare_seed, seasons=(Season.fall,)),),
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Fruit.ancient_fruit: (HarvestCropSource(seed=WildSeeds.ancient, seasons=(Season.spring, Season.summer, Season.fall,)),),
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Seed.coffee_starter: (CustomRuleSource(lambda logic: logic.traveling_merchant.has_days(3) & logic.monster.can_kill_many(Monster.dust_sprite)),),
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Seed.coffee: (HarvestCropSource(seed=Seed.coffee_starter, seasons=(Season.spring, Season.summer,)),),
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Vegetable.tea_leaves: (CustomRuleSource(lambda logic: logic.has(Sapling.tea) & logic.time.has_lived_months(2) & logic.season.has_any_not_winter()),),
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},
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artisan_good_sources={
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Beverage.beer: (MachineSource(item=Vegetable.wheat, machine=Machine.keg),),
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# Ingredient.vinegar: (MachineSource(item=Ingredient.rice, machine=Machine.keg),),
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Beverage.coffee: (MachineSource(item=Seed.coffee, machine=Machine.keg),
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CustomRuleSource(lambda logic: logic.has(Machine.coffee_maker)),
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CustomRuleSource(lambda logic: logic.has("Hot Java Ring"))),
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ArtisanGood.green_tea: (MachineSource(item=Vegetable.tea_leaves, machine=Machine.keg),),
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ArtisanGood.mead: (MachineSource(item=ArtisanGood.honey, machine=Machine.keg),),
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ArtisanGood.pale_ale: (MachineSource(item=Vegetable.hops, machine=Machine.keg),),
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},
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skills=(
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Skill(SkillName.farming, has_mastery=True),
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Skill(SkillName.foraging, has_mastery=True),
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Skill(SkillName.fishing, has_mastery=True),
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Skill(SkillName.mining, has_mastery=True),
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Skill(SkillName.combat, has_mastery=True),
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)
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)
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