Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
This commit is contained in:
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worlds/stardew_valley/content/vanilla/pelican_town.py
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worlds/stardew_valley/content/vanilla/pelican_town.py
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from ..game_content import ContentPack
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from ...data import villagers_data, fish_data
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from ...data.game_item import GenericSource, ItemTag, Tag, CustomRuleSource
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from ...data.harvest import ForagingSource, SeasonalForagingSource, ArtifactSpotSource
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from ...data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement
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from ...data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
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from ...strings.book_names import Book
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from ...strings.crop_names import Fruit
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from ...strings.fish_names import WaterItem
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from ...strings.food_names import Beverage, Meal
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from ...strings.forageable_names import Forageable, Mushroom
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from ...strings.fruit_tree_names import Sapling
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from ...strings.generic_names import Generic
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from ...strings.material_names import Material
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from ...strings.region_names import Region, LogicRegion
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from ...strings.season_names import Season
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from ...strings.seed_names import Seed, TreeSeed
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from ...strings.skill_names import Skill
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from ...strings.tool_names import Tool, ToolMaterial
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pelican_town = ContentPack(
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"Pelican Town (Vanilla)",
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harvest_sources={
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# Spring
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Forageable.daffodil: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.bus_stop, Region.town, Region.railroad)),
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),
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Forageable.dandelion: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.bus_stop, Region.forest, Region.railroad)),
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),
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Forageable.leek: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.railroad)),
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),
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Forageable.wild_horseradish: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.backwoods, Region.mountain, Region.forest, Region.secret_woods)),
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),
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Forageable.salmonberry: (
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SeasonalForagingSource(season=Season.spring, days=(15, 16, 17, 18),
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regions=(Region.backwoods, Region.mountain, Region.town, Region.forest, Region.tunnel_entrance, Region.railroad)),
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),
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Forageable.spring_onion: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.forest,)),
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),
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# Summer
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Fruit.grape: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.railroad)),
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),
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Forageable.spice_berry: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.forest, Region.railroad)),
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),
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Forageable.sweet_pea: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.bus_stop, Region.town, Region.forest, Region.railroad)),
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),
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Forageable.fiddlehead_fern: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.secret_woods,)),
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),
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# Fall
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Forageable.blackberry: (
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ForagingSource(seasons=(Season.fall,), regions=(Region.backwoods, Region.town, Region.forest, Region.railroad)),
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SeasonalForagingSource(season=Season.fall, days=(8, 9, 10, 11),
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regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.tunnel_entrance,
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Region.railroad)),
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),
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Forageable.hazelnut: (
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ForagingSource(seasons=(Season.fall,), regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.railroad)),
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),
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Forageable.wild_plum: (
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ForagingSource(seasons=(Season.fall,), regions=(Region.mountain, Region.bus_stop, Region.railroad)),
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),
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# Winter
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Forageable.crocus: (
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ForagingSource(seasons=(Season.winter,),
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regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.secret_woods)),
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),
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Forageable.crystal_fruit: (
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ForagingSource(seasons=(Season.winter,),
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regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.railroad)),
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),
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Forageable.holly: (
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ForagingSource(seasons=(Season.winter,),
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regions=(Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.railroad)),
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),
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Forageable.snow_yam: (
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ForagingSource(seasons=(Season.winter,),
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regions=(Region.farm, Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.railroad,
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Region.secret_woods, Region.beach),
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other_requirements=(ToolRequirement(Tool.hoe),)),
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),
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Forageable.winter_root: (
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ForagingSource(seasons=(Season.winter,),
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regions=(Region.farm, Region.backwoods, Region.mountain, Region.bus_stop, Region.town, Region.forest, Region.railroad,
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Region.secret_woods, Region.beach),
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other_requirements=(ToolRequirement(Tool.hoe),)),
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),
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# Mushrooms
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Mushroom.common: (
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ForagingSource(seasons=(Season.spring,), regions=(Region.secret_woods,)),
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ForagingSource(seasons=(Season.fall,), regions=(Region.backwoods, Region.mountain, Region.forest)),
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),
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Mushroom.chanterelle: (
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ForagingSource(seasons=(Season.fall,), regions=(Region.secret_woods,)),
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),
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Mushroom.morel: (
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ForagingSource(seasons=(Season.spring, Season.fall), regions=(Region.secret_woods,)),
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),
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Mushroom.red: (
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ForagingSource(seasons=(Season.summer, Season.fall), regions=(Region.secret_woods,)),
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),
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# Beach
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WaterItem.coral: (
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ForagingSource(regions=(Region.tide_pools,)),
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SeasonalForagingSource(season=Season.summer, days=(12, 13, 14), regions=(Region.beach,)),
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),
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WaterItem.nautilus_shell: (
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ForagingSource(seasons=(Season.winter,), regions=(Region.beach,)),
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),
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Forageable.rainbow_shell: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.beach,)),
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),
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WaterItem.sea_urchin: (
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ForagingSource(regions=(Region.tide_pools,)),
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),
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Seed.mixed: (
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ForagingSource(seasons=(Season.spring, Season.summer, Season.fall,), regions=(Region.town, Region.farm, Region.forest)),
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),
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Seed.mixed_flower: (
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ForagingSource(seasons=(Season.summer,), regions=(Region.town, Region.farm, Region.forest)),
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),
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# Books
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Book.jack_be_nimble_jack_be_thick: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ArtifactSpotSource(amount=22),), # After 22 spots, there are 50.48% chances player received the book.
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Book.woodys_secret: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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GenericSource(regions=(Region.forest, Region.mountain),
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other_requirements=(ToolRequirement(Tool.axe, ToolMaterial.iron), SkillRequirement(Skill.foraging, 5))),),
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},
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shop_sources={
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# Saplings
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Sapling.apple: (ShopSource(money_price=4000, shop_region=Region.pierre_store),),
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Sapling.apricot: (ShopSource(money_price=2000, shop_region=Region.pierre_store),),
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Sapling.cherry: (ShopSource(money_price=3400, shop_region=Region.pierre_store),),
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Sapling.orange: (ShopSource(money_price=4000, shop_region=Region.pierre_store),),
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Sapling.peach: (ShopSource(money_price=6000, shop_region=Region.pierre_store),),
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Sapling.pomegranate: (ShopSource(money_price=6000, shop_region=Region.pierre_store),),
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# Crop seeds, assuming they are bought in season, otherwise price is different with missing stock list.
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Seed.parsnip: (ShopSource(money_price=20, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.bean: (ShopSource(money_price=60, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.cauliflower: (ShopSource(money_price=80, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.potato: (ShopSource(money_price=50, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.tulip: (ShopSource(money_price=20, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.kale: (ShopSource(money_price=70, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.jazz: (ShopSource(money_price=30, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.garlic: (ShopSource(money_price=40, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.rice: (ShopSource(money_price=40, shop_region=Region.pierre_store, seasons=(Season.spring,)),),
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Seed.melon: (ShopSource(money_price=80, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.tomato: (ShopSource(money_price=50, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.blueberry: (ShopSource(money_price=80, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.pepper: (ShopSource(money_price=40, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.wheat: (ShopSource(money_price=10, shop_region=Region.pierre_store, seasons=(Season.summer, Season.fall)),),
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Seed.radish: (ShopSource(money_price=40, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.poppy: (ShopSource(money_price=100, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.spangle: (ShopSource(money_price=50, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.hops: (ShopSource(money_price=60, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.corn: (ShopSource(money_price=150, shop_region=Region.pierre_store, seasons=(Season.summer, Season.fall)),),
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Seed.sunflower: (ShopSource(money_price=200, shop_region=Region.pierre_store, seasons=(Season.summer, Season.fall)),),
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Seed.red_cabbage: (ShopSource(money_price=100, shop_region=Region.pierre_store, seasons=(Season.summer,)),),
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Seed.eggplant: (ShopSource(money_price=20, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.pumpkin: (ShopSource(money_price=100, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.bok_choy: (ShopSource(money_price=50, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.yam: (ShopSource(money_price=60, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.cranberry: (ShopSource(money_price=240, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.fairy: (ShopSource(money_price=200, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.amaranth: (ShopSource(money_price=70, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.grape: (ShopSource(money_price=60, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.artichoke: (ShopSource(money_price=30, shop_region=Region.pierre_store, seasons=(Season.fall,)),),
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Seed.broccoli: (ShopSource(items_price=((5, Material.moss),), shop_region=LogicRegion.raccoon_shop),),
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Seed.carrot: (ShopSource(items_price=((1, TreeSeed.maple),), shop_region=LogicRegion.raccoon_shop),),
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Seed.powdermelon: (ShopSource(items_price=((2, TreeSeed.acorn),), shop_region=LogicRegion.raccoon_shop),),
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Seed.summer_squash: (ShopSource(items_price=((15, Material.sap),), shop_region=LogicRegion.raccoon_shop),),
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Seed.strawberry: (ShopSource(money_price=100, shop_region=LogicRegion.egg_festival, seasons=(Season.spring,)),),
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Seed.rare_seed: (ShopSource(money_price=1000, shop_region=LogicRegion.traveling_cart, seasons=(Season.spring, Season.summer)),),
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# Saloon
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Beverage.beer: (ShopSource(money_price=400, shop_region=Region.saloon),),
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Meal.salad: (ShopSource(money_price=220, shop_region=Region.saloon),),
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Meal.bread: (ShopSource(money_price=100, shop_region=Region.saloon),),
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Meal.spaghetti: (ShopSource(money_price=240, shop_region=Region.saloon),),
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Meal.pizza: (ShopSource(money_price=600, shop_region=Region.saloon),),
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Beverage.coffee: (ShopSource(money_price=300, shop_region=Region.saloon),),
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# Books
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Book.animal_catalogue: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=5000, shop_region=Region.ranch),),
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Book.book_of_mysteries: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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MysteryBoxSource(amount=38),), # After 38 boxes, there are 49.99% chances player received the book.
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Book.dwarvish_safety_manual: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=4000, shop_region=LogicRegion.mines_dwarf_shop),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.friendship_101: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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PrizeMachineSource(amount=9),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.horse_the_book: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=25000, shop_region=LogicRegion.bookseller_2),),
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Book.jack_be_nimble_jack_be_thick: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.jewels_of_the_sea: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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FishingTreasureChestSource(amount=21), # After 21 chests, there are 49.44% chances player received the book.
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.mapping_cave_systems: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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GenericSource(regions=Region.adventurer_guild_bedroom),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.monster_compendium: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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CustomRuleSource(create_rule=lambda logic: logic.monster.can_kill_many(Generic.any)),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.ol_slitherlegs: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=25000, shop_region=LogicRegion.bookseller_2),),
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Book.price_catalogue: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=3000, shop_region=LogicRegion.bookseller_2),),
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Book.the_alleyway_buffet: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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GenericSource(regions=Region.town,
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other_requirements=(ToolRequirement(Tool.axe, ToolMaterial.iron), ToolRequirement(Tool.pickaxe, ToolMaterial.iron))),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.the_art_o_crabbing: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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GenericSource(regions=Region.beach,
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other_requirements=(ToolRequirement(Tool.fishing_rod, ToolMaterial.iridium),
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SkillRequirement(Skill.fishing, 6),
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SeasonRequirement(Season.winter))),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.treasure_appraisal_guide: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ArtifactTroveSource(amount=18), # After 18 troves, there is 49,88% chances player received the book.
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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Book.raccoon_journal: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),
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ShopSource(items_price=((999, Material.fiber),), shop_region=LogicRegion.raccoon_shop),),
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Book.way_of_the_wind_pt_1: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=15000, shop_region=LogicRegion.bookseller_2),),
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||||
Book.way_of_the_wind_pt_2: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=35000, shop_region=LogicRegion.bookseller_2, other_requirements=(BookRequirement(Book.way_of_the_wind_pt_1),)),),
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||||
Book.woodys_secret: (
|
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Tag(ItemTag.BOOK, ItemTag.BOOK_POWER),
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ShopSource(money_price=20000, shop_region=LogicRegion.bookseller_3),),
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||||
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# Experience Books
|
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Book.book_of_stars: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
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ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
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||||
Book.bait_and_bobber: (
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Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
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ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
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||||
Book.combat_quarterly: (
|
||||
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
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||||
ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
|
||||
Book.mining_monthly: (
|
||||
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
|
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ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
|
||||
Book.stardew_valley_almanac: (
|
||||
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
|
||||
ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
|
||||
Book.woodcutters_weekly: (
|
||||
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
|
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ShopSource(money_price=5000, shop_region=LogicRegion.bookseller_1),),
|
||||
Book.queen_of_sauce_cookbook: (
|
||||
Tag(ItemTag.BOOK, ItemTag.BOOK_SKILL),
|
||||
ShopSource(money_price=50000, shop_region=LogicRegion.bookseller_2),), # Worst book ever
|
||||
},
|
||||
fishes=(
|
||||
fish_data.albacore,
|
||||
fish_data.anchovy,
|
||||
fish_data.bream,
|
||||
fish_data.bullhead,
|
||||
fish_data.carp,
|
||||
fish_data.catfish,
|
||||
fish_data.chub,
|
||||
fish_data.dorado,
|
||||
fish_data.eel,
|
||||
fish_data.flounder,
|
||||
fish_data.goby,
|
||||
fish_data.halibut,
|
||||
fish_data.herring,
|
||||
fish_data.largemouth_bass,
|
||||
fish_data.lingcod,
|
||||
fish_data.midnight_carp, # Ginger island override
|
||||
fish_data.octopus,
|
||||
fish_data.perch,
|
||||
fish_data.pike,
|
||||
fish_data.pufferfish, # Ginger island override
|
||||
fish_data.rainbow_trout,
|
||||
fish_data.red_mullet,
|
||||
fish_data.red_snapper,
|
||||
fish_data.salmon,
|
||||
fish_data.sardine,
|
||||
fish_data.sea_cucumber,
|
||||
fish_data.shad,
|
||||
fish_data.slimejack,
|
||||
fish_data.smallmouth_bass,
|
||||
fish_data.squid,
|
||||
fish_data.sturgeon,
|
||||
fish_data.sunfish,
|
||||
fish_data.super_cucumber, # Ginger island override
|
||||
fish_data.tiger_trout,
|
||||
fish_data.tilapia, # Ginger island override
|
||||
fish_data.tuna, # Ginger island override
|
||||
fish_data.void_salmon,
|
||||
fish_data.walleye,
|
||||
fish_data.woodskip,
|
||||
fish_data.blobfish,
|
||||
fish_data.midnight_squid,
|
||||
fish_data.spook_fish,
|
||||
|
||||
# Legendaries
|
||||
fish_data.angler,
|
||||
fish_data.crimsonfish,
|
||||
fish_data.glacierfish,
|
||||
fish_data.legend,
|
||||
fish_data.mutant_carp,
|
||||
|
||||
# Crab pot
|
||||
fish_data.clam,
|
||||
fish_data.cockle,
|
||||
fish_data.crab,
|
||||
fish_data.crayfish,
|
||||
fish_data.lobster,
|
||||
fish_data.mussel,
|
||||
fish_data.oyster,
|
||||
fish_data.periwinkle,
|
||||
fish_data.shrimp,
|
||||
fish_data.snail,
|
||||
),
|
||||
villagers=(
|
||||
villagers_data.josh,
|
||||
villagers_data.elliott,
|
||||
villagers_data.harvey,
|
||||
villagers_data.sam,
|
||||
villagers_data.sebastian,
|
||||
villagers_data.shane,
|
||||
villagers_data.abigail,
|
||||
villagers_data.emily,
|
||||
villagers_data.haley,
|
||||
villagers_data.leah,
|
||||
villagers_data.maru,
|
||||
villagers_data.penny,
|
||||
villagers_data.caroline,
|
||||
villagers_data.clint,
|
||||
villagers_data.demetrius,
|
||||
villagers_data.evelyn,
|
||||
villagers_data.george,
|
||||
villagers_data.gus,
|
||||
villagers_data.jas,
|
||||
villagers_data.jodi,
|
||||
villagers_data.kent,
|
||||
villagers_data.krobus,
|
||||
villagers_data.lewis,
|
||||
villagers_data.linus,
|
||||
villagers_data.marnie,
|
||||
villagers_data.pam,
|
||||
villagers_data.pierre,
|
||||
villagers_data.robin,
|
||||
villagers_data.vincent,
|
||||
villagers_data.willy,
|
||||
villagers_data.wizard,
|
||||
)
|
||||
)
|
||||
Reference in New Issue
Block a user