Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -0,0 +1,86 @@
import enum
import sys
from abc import ABC
from dataclasses import dataclass, field
from types import MappingProxyType
from typing import List, Iterable, Set, ClassVar, Tuple, Mapping, Callable, Any
from ..stardew_rule.protocol import StardewRule
if sys.version_info >= (3, 10):
kw_only = {"kw_only": True}
else:
kw_only = {}
DEFAULT_REQUIREMENT_TAGS = MappingProxyType({})
@dataclass(frozen=True)
class Requirement(ABC):
...
class ItemTag(enum.Enum):
CROPSANITY_SEED = enum.auto()
CROPSANITY = enum.auto()
FISH = enum.auto()
FRUIT = enum.auto()
VEGETABLE = enum.auto()
EDIBLE_MUSHROOM = enum.auto()
BOOK = enum.auto()
BOOK_POWER = enum.auto()
BOOK_SKILL = enum.auto()
@dataclass(frozen=True)
class ItemSource(ABC):
add_tags: ClassVar[Tuple[ItemTag]] = ()
@property
def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]:
return DEFAULT_REQUIREMENT_TAGS
# FIXME this should just be an optional field, but kw_only requires python 3.10...
@property
def other_requirements(self) -> Iterable[Requirement]:
return ()
@dataclass(frozen=True, **kw_only)
class GenericSource(ItemSource):
regions: Tuple[str, ...] = ()
"""No region means it's available everywhere."""
other_requirements: Tuple[Requirement, ...] = ()
@dataclass(frozen=True)
class CustomRuleSource(ItemSource):
"""Hopefully once everything is migrated to sources, we won't need these custom logic anymore."""
create_rule: Callable[[Any], StardewRule]
class Tag(ItemSource):
"""Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking."""
tag: Tuple[ItemTag, ...]
def __init__(self, *tag: ItemTag):
self.tag = tag # noqa
@property
def add_tags(self):
return self.tag
@dataclass(frozen=True)
class GameItem:
name: str
sources: List[ItemSource] = field(default_factory=list)
tags: Set[ItemTag] = field(default_factory=set)
def add_sources(self, sources: Iterable[ItemSource]):
self.sources.extend(source for source in sources if type(source) is not Tag)
for source in sources:
self.add_tags(source.add_tags)
def add_tags(self, tags: Iterable[ItemTag]):
self.tags.update(tags)