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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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worlds/stardew_valley/logic/book_logic.py
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worlds/stardew_valley/logic/book_logic.py
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from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogicMixin, BaseLogic
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from ..stardew_rule import StardewRule
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class BookLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.book = BookLogic(*args, **kwargs)
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class BookLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin]]):
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@cache_self1
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def has_book_power(self, book: str) -> StardewRule:
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booksanity = self.content.features.booksanity
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if booksanity.is_included(self.content.game_items[book]):
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return self.logic.received(booksanity.to_item_name(book))
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else:
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return self.logic.has(book)
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