Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -4,11 +4,13 @@ from typing import Iterable, Union, Hashable
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .combat_logic import CombatLogicMixin
from .has_logic import HasLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin, MAX_MONTHS
from .. import options
from ..data import monster_data
from ..stardew_rule import StardewRule, Or, And
from ..stardew_rule import StardewRule
from ..strings.generic_names import Generic
from ..strings.region_names import Region
@@ -18,7 +20,7 @@ class MonsterLogicMixin(BaseLogicMixin):
self.monster = MonsterLogic(*args, **kwargs)
class MonsterLogic(BaseLogic[Union[MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]):
class MonsterLogic(BaseLogic[Union[HasLogicMixin, MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]):
@cached_property
def all_monsters_by_name(self):
@@ -29,13 +31,18 @@ class MonsterLogic(BaseLogic[Union[MonsterLogicMixin, RegionLogicMixin, CombatLo
return monster_data.all_monsters_by_category_given_mods(self.options.mods.value)
def can_kill(self, monster: Union[str, monster_data.StardewMonster], amount_tier: int = 0) -> StardewRule:
if isinstance(monster, str):
monster = self.all_monsters_by_name[monster]
region_rule = self.logic.region.can_reach_any(monster.locations)
combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty)
if amount_tier <= 0:
amount_tier = 0
time_rule = self.logic.time.has_lived_months(amount_tier)
if isinstance(monster, str):
if monster == Generic.any:
return self.logic.monster.can_kill_any(self.all_monsters_by_name.values()) & time_rule
monster = self.all_monsters_by_name[monster]
region_rule = self.logic.region.can_reach_any(monster.locations)
combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty)
return region_rule & combat_rule & time_rule
@cache_self1
@@ -48,13 +55,11 @@ class MonsterLogic(BaseLogic[Union[MonsterLogicMixin, RegionLogicMixin, CombatLo
# Should be cached
def can_kill_any(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
rules = [self.logic.monster.can_kill(monster, amount_tier) for monster in monsters]
return Or(*rules)
return self.logic.or_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters))
# Should be cached
def can_kill_all(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
rules = [self.logic.monster.can_kill(monster, amount_tier) for monster in monsters]
return And(*rules)
return self.logic.and_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters))
def can_complete_all_monster_slaying_goals(self) -> StardewRule:
rules = [self.logic.time.has_lived_max_months]
@@ -66,4 +71,4 @@ class MonsterLogic(BaseLogic[Union[MonsterLogicMixin, RegionLogicMixin, CombatLo
continue
rules.append(self.logic.monster.can_kill_any(self.all_monsters_by_category[category]))
return And(*rules)
return self.logic.and_(*rules)