Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -17,6 +17,7 @@ from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from .wallet_logic import WalletLogicMixin
from ..stardew_rule import StardewRule, Has, True_
from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
from ..strings.artisan_good_names import ArtisanGood
from ..strings.building_names import Building
from ..strings.craftable_names import Craftable
@@ -43,7 +44,8 @@ class QuestLogicMixin(BaseLogicMixin):
class QuestLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, MoneyLogicMixin, MineLogicMixin, RegionLogicMixin, RelationshipLogicMixin, ToolLogicMixin,
FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillLogicMixin, WalletLogicMixin, QuestLogicMixin, BuildingLogicMixin, TimeLogicMixin]]):
FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillLogicMixin, WalletLogicMixin, QuestLogicMixin,
BuildingLogicMixin, TimeLogicMixin]]):
def initialize_rules(self):
self.update_rules({
@@ -52,6 +54,7 @@ FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillL
Quest.getting_started: self.logic.has(Vegetable.parsnip),
Quest.to_the_beach: self.logic.region.can_reach(Region.beach),
Quest.raising_animals: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.building.has_building(Building.coop),
Quest.feeding_animals: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.building.has_building(Building.silo),
Quest.advancement: self.logic.quest.can_complete_quest(Quest.getting_started) & self.logic.has(Craftable.scarecrow),
Quest.archaeology: self.logic.tool.has_tool(Tool.hoe) | self.logic.mine.can_mine_in_the_mines_floor_1_40() | self.logic.skill.can_fish(),
Quest.rat_problem: self.logic.region.can_reach_all((Region.town, Region.community_center)),
@@ -63,7 +66,8 @@ FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillL
Quest.jodis_request: self.logic.season.has(Season.spring) & self.logic.has(Vegetable.cauliflower) & self.logic.relationship.can_meet(NPC.jodi),
Quest.mayors_shorts: self.logic.season.has(Season.summer) & self.logic.relationship.has_hearts(NPC.marnie, 2) &
self.logic.relationship.can_meet(NPC.lewis),
Quest.blackberry_basket: self.logic.season.has(Season.fall) & self.logic.relationship.can_meet(NPC.linus),
Quest.blackberry_basket: self.logic.season.has(Season.fall) & self.logic.relationship.can_meet(NPC.linus) & self.logic.region.can_reach(
Region.tunnel_entrance),
Quest.marnies_request: self.logic.relationship.has_hearts(NPC.marnie, 3) & self.logic.has(Forageable.cave_carrot),
Quest.pam_is_thirsty: self.logic.season.has(Season.summer) & self.logic.has(ArtisanGood.pale_ale) & self.logic.relationship.can_meet(NPC.pam),
Quest.a_dark_reagent: self.logic.season.has(Season.winter) & self.logic.has(Loot.void_essence) & self.logic.relationship.can_meet(NPC.wizard),
@@ -104,13 +108,14 @@ FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillL
Quest.the_pirates_wife: self.logic.relationship.can_meet(NPC.kent) & self.logic.relationship.can_meet(NPC.gus) &
self.logic.relationship.can_meet(NPC.sandy) & self.logic.relationship.can_meet(NPC.george) &
self.logic.relationship.can_meet(NPC.wizard) & self.logic.relationship.can_meet(NPC.willy),
Quest.giant_stump: self.logic.has(Material.hardwood)
})
def update_rules(self, new_rules: Dict[str, StardewRule]):
self.registry.quest_rules.update(new_rules)
def can_complete_quest(self, quest: str) -> StardewRule:
return Has(quest, self.registry.quest_rules)
return Has(quest, self.registry.quest_rules, "quest")
def has_club_card(self) -> StardewRule:
if self.options.quest_locations < 0:
@@ -126,3 +131,12 @@ FishingLogicMixin, CookingLogicMixin, CombatLogicMixin, SeasonLogicMixin, SkillL
if self.options.quest_locations < 0:
return self.logic.quest.can_complete_quest(Quest.dark_talisman)
return self.logic.received(Wallet.dark_talisman)
def has_raccoon_shop(self) -> StardewRule:
if self.options.quest_locations < 0:
return self.logic.received(CommunityUpgrade.raccoon, 2) & self.logic.quest.can_complete_quest(Quest.giant_stump)
# 1 - Break the tree
# 2 - Build the house, which summons the bundle racoon. This one is done manually if quests are turned off
# 3 - Raccoon's wife opens the shop
return self.logic.received(CommunityUpgrade.raccoon, 3)