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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -4,7 +4,7 @@ from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from ..options import EntranceRandomization
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from ..stardew_rule import StardewRule, And, Or, Reach, false_, true_
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from ..stardew_rule import StardewRule, Reach, false_, true_
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from ..strings.region_names import Region
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main_outside_area = {Region.menu, Region.stardew_valley, Region.farm_house, Region.farm, Region.town, Region.beach, Region.mountain, Region.forest,
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@@ -18,6 +18,7 @@ always_accessible_regions_without_er = {*main_outside_area, Region.community_cen
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always_regions_by_setting = {EntranceRandomization.option_disabled: always_accessible_regions_without_er,
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EntranceRandomization.option_pelican_town: always_accessible_regions_without_er,
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EntranceRandomization.option_non_progression: always_accessible_regions_without_er,
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EntranceRandomization.option_buildings_without_house: main_outside_area,
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EntranceRandomization.option_buildings: main_outside_area,
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EntranceRandomization.option_chaos: always_accessible_regions_without_er}
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@@ -42,11 +43,14 @@ class RegionLogic(BaseLogic[Union[RegionLogicMixin, HasLogicMixin]]):
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@cache_self1
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def can_reach_any(self, region_names: Tuple[str, ...]) -> StardewRule:
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return Or(*(self.logic.region.can_reach(spot) for spot in region_names))
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if any(r in always_regions_by_setting[self.options.entrance_randomization] for r in region_names):
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return true_
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return self.logic.or_(*(self.logic.region.can_reach(spot) for spot in region_names))
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@cache_self1
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def can_reach_all(self, region_names: Tuple[str, ...]) -> StardewRule:
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return And(*(self.logic.region.can_reach(spot) for spot in region_names))
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return self.logic.and_(*(self.logic.region.can_reach(spot) for spot in region_names))
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@cache_self1
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def can_reach_all_except_one(self, region_names: Tuple[str, ...]) -> StardewRule:
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