Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -1,11 +1,13 @@
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from functools import cached_property
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from typing import Iterable, Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .time_logic import TimeLogicMixin
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from ..options import SeasonRandomization
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from ..stardew_rule import StardewRule, True_, Or, And
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from ..stardew_rule import StardewRule, True_, true_
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from ..strings.generic_names import Generic
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from ..strings.season_names import Season
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@@ -16,7 +18,23 @@ class SeasonLogicMixin(BaseLogicMixin):
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self.season = SeasonLogic(*args, **kwargs)
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class SeasonLogic(BaseLogic[Union[SeasonLogicMixin, TimeLogicMixin, ReceivedLogicMixin]]):
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class SeasonLogic(BaseLogic[Union[HasLogicMixin, SeasonLogicMixin, TimeLogicMixin, ReceivedLogicMixin]]):
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@cached_property
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def has_spring(self) -> StardewRule:
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return self.logic.season.has(Season.spring)
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@cached_property
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def has_summer(self) -> StardewRule:
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return self.logic.season.has(Season.summer)
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@cached_property
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def has_fall(self) -> StardewRule:
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return self.logic.season.has(Season.fall)
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@cached_property
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def has_winter(self) -> StardewRule:
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return self.logic.season.has(Season.winter)
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@cache_self1
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def has(self, season: str) -> StardewRule:
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@@ -32,13 +50,16 @@ class SeasonLogic(BaseLogic[Union[SeasonLogicMixin, TimeLogicMixin, ReceivedLogi
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return self.logic.received(season)
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def has_any(self, seasons: Iterable[str]):
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if seasons == Season.all:
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return true_
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if not seasons:
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# That should be false, but I'm scared.
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return True_()
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return Or(*(self.logic.season.has(season) for season in seasons))
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return self.logic.or_(*(self.logic.season.has(season) for season in seasons))
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def has_any_not_winter(self):
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return self.logic.season.has_any([Season.spring, Season.summer, Season.fall])
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def has_all(self):
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seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
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return And(*(self.logic.season.has(season) for season in seasons))
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return self.logic.and_(*(self.logic.season.has(season) for season in seasons))
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