Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -4,7 +4,7 @@ from typing import Union, Tuple
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .combat_logic import CombatLogicMixin
from .crop_logic import CropLogicMixin
from .harvesting_logic import HarvestingLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
@@ -12,10 +12,10 @@ from .season_logic import SeasonLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from .. import options
from ..data import all_crops
from ..data.harvest import HarvestCropSource
from ..mods.logic.magic_logic import MagicLogicMixin
from ..mods.logic.mod_skills_levels import get_mod_skill_levels
from ..stardew_rule import StardewRule, True_, Or, False_
from ..stardew_rule import StardewRule, True_, False_, true_, And
from ..strings.craftable_names import Fishing
from ..strings.machine_names import Machine
from ..strings.performance_names import Performance
@@ -23,8 +23,10 @@ from ..strings.quality_names import ForageQuality
from ..strings.region_names import Region
from ..strings.skill_names import Skill, all_mod_skills
from ..strings.tool_names import ToolMaterial, Tool
from ..strings.wallet_item_names import Wallet
fishing_regions = (Region.beach, Region.town, Region.forest, Region.mountain, Region.island_south, Region.island_west)
vanilla_skill_items = ("Farming Level", "Mining Level", "Foraging Level", "Fishing Level", "Combat Level")
class SkillLogicMixin(BaseLogicMixin):
@@ -34,7 +36,8 @@ class SkillLogicMixin(BaseLogicMixin):
class SkillLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, TimeLogicMixin, ToolLogicMixin, SkillLogicMixin,
CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
# Should be cached
def can_earn_level(self, skill: str, level: int) -> StardewRule:
if level <= 0:
@@ -48,14 +51,15 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
if self.options.skill_progression != options.SkillProgression.option_vanilla:
previous_level_rule = self.logic.skill.has_level(skill, level - 1)
else:
previous_level_rule = True_()
previous_level_rule = true_
if skill == Skill.fishing:
xp_rule = self.logic.tool.has_fishing_rod(max(tool_level, 1))
xp_rule = self.logic.tool.has_fishing_rod(max(tool_level, 3))
elif skill == Skill.farming:
xp_rule = self.logic.tool.has_tool(Tool.hoe, tool_material) & self.logic.tool.can_water(tool_level)
xp_rule = self.can_get_farming_xp & self.logic.tool.has_tool(Tool.hoe, tool_material) & self.logic.tool.can_water(tool_level)
elif skill == Skill.foraging:
xp_rule = self.logic.tool.has_tool(Tool.axe, tool_material) | self.logic.magic.can_use_clear_debris_instead_of_tool_level(tool_level)
xp_rule = (self.can_get_foraging_xp & self.logic.tool.has_tool(Tool.axe, tool_material)) |\
self.logic.magic.can_use_clear_debris_instead_of_tool_level(tool_level)
elif skill == Skill.mining:
xp_rule = self.logic.tool.has_tool(Tool.pickaxe, tool_material) | \
self.logic.magic.can_use_clear_debris_instead_of_tool_level(tool_level)
@@ -66,7 +70,7 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
xp_rule = xp_rule & self.logic.region.can_reach(Region.mines_floor_5)
elif skill in all_mod_skills:
# Ideal solution would be to add a logic registry, but I'm too lazy.
return self.logic.mod.skill.can_earn_mod_skill_level(skill, level)
return previous_level_rule & months_rule & self.logic.mod.skill.can_earn_mod_skill_level(skill, level)
else:
raise Exception(f"Unknown skill: {skill}")
@@ -77,10 +81,10 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
if level <= 0:
return True_()
if self.options.skill_progression == options.SkillProgression.option_progressive:
return self.logic.received(f"{skill} Level", level)
if self.options.skill_progression == options.SkillProgression.option_vanilla:
return self.logic.skill.can_earn_level(skill, level)
return self.logic.skill.can_earn_level(skill, level)
return self.logic.received(f"{skill} Level", level)
@cache_self1
def has_farming_level(self, level: int) -> StardewRule:
@@ -91,8 +95,8 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
if level <= 0:
return True_()
if self.options.skill_progression == options.SkillProgression.option_progressive:
skills_items = ("Farming Level", "Mining Level", "Foraging Level", "Fishing Level", "Combat Level")
if self.options.skill_progression >= options.SkillProgression.option_progressive:
skills_items = vanilla_skill_items
if allow_modded_skills:
skills_items += get_mod_skill_levels(self.options.mods)
return self.logic.received_n(*skills_items, count=level)
@@ -104,12 +108,26 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
return rule_with_fishing
return self.logic.time.has_lived_months(months_with_4_skills) | rule_with_fishing
def has_all_skills_maxed(self, included_modded_skills: bool = True) -> StardewRule:
if self.options.skill_progression == options.SkillProgression.option_vanilla:
return self.has_total_level(50)
skills_items = vanilla_skill_items
if included_modded_skills:
skills_items += get_mod_skill_levels(self.options.mods)
return And(*[self.logic.received(skill, 10) for skill in skills_items])
def can_enter_mastery_cave(self) -> StardewRule:
if self.options.skill_progression == options.SkillProgression.option_progressive_with_masteries:
return self.logic.received(Wallet.mastery_of_the_five_ways)
return self.has_all_skills_maxed()
@cached_property
def can_get_farming_xp(self) -> StardewRule:
sources = self.content.find_sources_of_type(HarvestCropSource)
crop_rules = []
for crop in all_crops:
crop_rules.append(self.logic.crop.can_grow(crop))
return Or(*crop_rules)
for crop_source in sources:
crop_rules.append(self.logic.harvesting.can_harvest_crop_from(crop_source))
return self.logic.or_(*crop_rules)
@cached_property
def can_get_foraging_xp(self) -> StardewRule:
@@ -132,7 +150,7 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
@cached_property
def can_get_fishing_xp(self) -> StardewRule:
if self.options.skill_progression == options.SkillProgression.option_progressive:
if self.options.skill_progression >= options.SkillProgression.option_progressive:
return self.logic.skill.can_fish() | self.logic.skill.can_crab_pot
return self.logic.skill.can_fish()
@@ -162,7 +180,7 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
@cached_property
def can_crab_pot(self) -> StardewRule:
crab_pot_rule = self.logic.has(Fishing.bait)
if self.options.skill_progression == options.SkillProgression.option_progressive:
if self.options.skill_progression >= options.SkillProgression.option_progressive:
crab_pot_rule = crab_pot_rule & self.logic.has(Machine.crab_pot)
else:
crab_pot_rule = crab_pot_rule & self.logic.skill.can_get_fishing_xp
@@ -178,3 +196,14 @@ CombatLogicMixin, CropLogicMixin, MagicLogicMixin]]):
if quality == ForageQuality.gold:
return self.has_level(Skill.foraging, 9)
return False_()
@cached_property
def can_earn_mastery_experience(self) -> StardewRule:
if self.options.skill_progression != options.SkillProgression.option_progressive_with_masteries:
return self.has_all_skills_maxed() & self.logic.time.has_lived_max_months
return self.logic.time.has_lived_max_months
def has_mastery(self, skill: str) -> StardewRule:
if self.options.skill_progression != options.SkillProgression.option_progressive_with_masteries:
return self.can_earn_mastery_experience and self.logic.region.can_reach(Region.mastery_cave)
return self.logic.received(f"{skill} Mastery")