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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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worlds/stardew_valley/logic/source_logic.py
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106
worlds/stardew_valley/logic/source_logic.py
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import functools
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from typing import Union, Any, Iterable
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from .artisan_logic import ArtisanLogicMixin
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from .base_logic import BaseLogicMixin, BaseLogic
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from .grind_logic import GrindLogicMixin
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from .harvesting_logic import HarvestingLogicMixin
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from .has_logic import HasLogicMixin
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from .money_logic import MoneyLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .requirement_logic import RequirementLogicMixin
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from .tool_logic import ToolLogicMixin
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from ..data.artisan import MachineSource
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from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource
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from ..data.harvest import ForagingSource, FruitBatsSource, MushroomCaveSource, SeasonalForagingSource, \
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HarvestCropSource, HarvestFruitTreeSource, ArtifactSpotSource
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from ..data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource
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class SourceLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.source = SourceLogic(*args, **kwargs)
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class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin,
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ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]):
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def has_access_to_item(self, item: GameItem):
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rules = []
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if self.content.features.cropsanity.is_included(item):
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rules.append(self.logic.received(item.name))
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rules.append(self.logic.source.has_access_to_any(item.sources))
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return self.logic.and_(*rules)
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def has_access_to_any(self, sources: Iterable[ItemSource]):
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return self.logic.or_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements)
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for source in sources))
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@functools.singledispatchmethod
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def has_access_to(self, source: Any):
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raise ValueError(f"Sources of type{type(source)} have no rule registered.")
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@has_access_to.register
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def _(self, source: GenericSource):
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return self.logic.region.can_reach_any(source.regions) if source.regions else self.logic.true_
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@has_access_to.register
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def _(self, source: CustomRuleSource):
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return source.create_rule(self.logic)
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@has_access_to.register
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def _(self, source: ForagingSource):
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return self.logic.harvesting.can_forage_from(source)
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@has_access_to.register
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def _(self, source: SeasonalForagingSource):
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# Implementation could be different with some kind of "calendar shuffle"
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return self.logic.harvesting.can_forage_from(source.as_foraging_source())
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@has_access_to.register
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def _(self, _: FruitBatsSource):
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return self.logic.harvesting.can_harvest_from_fruit_bats
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@has_access_to.register
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def _(self, _: MushroomCaveSource):
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return self.logic.harvesting.can_harvest_from_mushroom_cave
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@has_access_to.register
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def _(self, source: ShopSource):
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return self.logic.money.can_shop_from(source)
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@has_access_to.register
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def _(self, source: HarvestFruitTreeSource):
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return self.logic.harvesting.can_harvest_tree_from(source)
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@has_access_to.register
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def _(self, source: HarvestCropSource):
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return self.logic.harvesting.can_harvest_crop_from(source)
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@has_access_to.register
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def _(self, source: MachineSource):
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return self.logic.artisan.can_produce_from(source)
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@has_access_to.register
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def _(self, source: MysteryBoxSource):
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return self.logic.grind.can_grind_mystery_boxes(source.amount)
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@has_access_to.register
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def _(self, source: ArtifactTroveSource):
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return self.logic.grind.can_grind_artifact_troves(source.amount)
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@has_access_to.register
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def _(self, source: PrizeMachineSource):
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return self.logic.grind.can_grind_prize_tickets(source.amount)
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@has_access_to.register
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def _(self, source: FishingTreasureChestSource):
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return self.logic.grind.can_grind_fishing_treasure_chests(source.amount)
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@has_access_to.register
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def _(self, source: ArtifactSpotSource):
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return self.logic.grind.can_grind_artifact_spots(source.amount)
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