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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -1,38 +1,52 @@
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from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .received_logic import ReceivedLogicMixin
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from ..stardew_rule import StardewRule, HasProgressionPercent, True_
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MAX_MONTHS = 12
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MONTH_COEFFICIENT = 24 // MAX_MONTHS
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class TimeLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.time = TimeLogic(*args, **kwargs)
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class TimeLogic(BaseLogic[Union[TimeLogicMixin, ReceivedLogicMixin]]):
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@cache_self1
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def has_lived_months(self, number: int) -> StardewRule:
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if number <= 0:
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return True_()
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number = min(number, MAX_MONTHS)
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return HasProgressionPercent(self.player, number * MONTH_COEFFICIENT)
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@cached_property
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def has_lived_max_months(self) -> StardewRule:
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return self.logic.time.has_lived_months(MAX_MONTHS)
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@cached_property
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def has_year_two(self) -> StardewRule:
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return self.logic.time.has_lived_months(4)
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@cached_property
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def has_year_three(self) -> StardewRule:
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return self.logic.time.has_lived_months(8)
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from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from ..stardew_rule import StardewRule, HasProgressionPercent
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ONE_YEAR = 4
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MAX_MONTHS = 3 * ONE_YEAR
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PERCENT_REQUIRED_FOR_MAX_MONTHS = 48
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MONTH_COEFFICIENT = PERCENT_REQUIRED_FOR_MAX_MONTHS // MAX_MONTHS
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MIN_ITEMS = 10
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MAX_ITEMS = 999
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PERCENT_REQUIRED_FOR_MAX_ITEM = 24
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class TimeLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.time = TimeLogic(*args, **kwargs)
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class TimeLogic(BaseLogic[Union[TimeLogicMixin, HasLogicMixin]]):
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@cache_self1
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def has_lived_months(self, number: int) -> StardewRule:
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if number <= 0:
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return self.logic.true_
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number = min(number, MAX_MONTHS)
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return HasProgressionPercent(self.player, number * MONTH_COEFFICIENT)
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@cached_property
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def has_lived_max_months(self) -> StardewRule:
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return self.logic.time.has_lived_months(MAX_MONTHS)
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@cache_self1
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def has_lived_year(self, number: int) -> StardewRule:
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return self.logic.time.has_lived_months(number * ONE_YEAR)
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@cache_self1
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def has_year(self, number: int) -> StardewRule:
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return self.logic.time.has_lived_year(number - 1)
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@cached_property
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def has_year_two(self) -> StardewRule:
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return self.logic.time.has_year(2)
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@cached_property
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def has_year_three(self) -> StardewRule:
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return self.logic.time.has_year(3)
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