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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -7,7 +7,7 @@ from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.combat_logic import CombatLogicMixin
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from ...logic.cooking_logic import CookingLogicMixin
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from ...logic.crafting_logic import CraftingLogicMixin
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from ...logic.crop_logic import CropLogicMixin
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from ...logic.farming_logic import FarmingLogicMixin
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from ...logic.fishing_logic import FishingLogicMixin
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from ...logic.has_logic import HasLogicMixin
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from ...logic.money_logic import MoneyLogicMixin
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@@ -24,11 +24,10 @@ from ...options import Cropsanity
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from ...stardew_rule import StardewRule, True_
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from ...strings.artisan_good_names import ModArtisanGood
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from ...strings.craftable_names import ModCraftable, ModEdible, ModMachine
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from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop, Fruit
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from ...strings.fish_names import WaterItem
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from ...strings.flower_names import Flower
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from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop
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from ...strings.fish_names import ModTrash, SVEFish
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from ...strings.food_names import SVEMeal, SVEBeverage
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from ...strings.forageable_names import SVEForage, DistantLandsForageable, Forageable
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from ...strings.forageable_names import SVEForage, DistantLandsForageable
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from ...strings.gift_names import SVEGift
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from ...strings.ingredient_names import Ingredient
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from ...strings.material_names import Material
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@@ -53,8 +52,9 @@ class ModItemLogicMixin(BaseLogicMixin):
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self.item = ModItemLogic(*args, **kwargs)
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class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CropLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin,
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RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin]]):
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class ModItemLogic(BaseLogic[Union[CombatLogicMixin, ReceivedLogicMixin, CookingLogicMixin, FishingLogicMixin, HasLogicMixin, MoneyLogicMixin,
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RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, ToolLogicMixin, CraftingLogicMixin, SkillLogicMixin, TimeLogicMixin, QuestLogicMixin,
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FarmingLogicMixin]]):
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def get_modded_item_rules(self) -> Dict[str, StardewRule]:
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items = dict()
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@@ -78,53 +78,53 @@ RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, To
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def get_sve_item_rules(self):
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return {SVEGift.aged_blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 28000),
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SVEGift.blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 3000),
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SVESeed.fungus_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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SVESeed.fungus: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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ModLoot.green_mushroom: self.logic.region.can_reach(SVERegion.highlands_outside) &
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self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.logic.season.has_any_not_winter(),
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SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk_seed),
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SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus_seed),
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SVEForage.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon &
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SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk),
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SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus),
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ModLoot.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon &
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self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron),
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SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime_seed),
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SVESeed.slime_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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SVESeed.stalk_seed: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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SVEForage.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void_seed),
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SVESeed.void_seed: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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SVEForage.void_soul: self.logic.region.can_reach(
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SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime),
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SVESeed.slime: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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SVESeed.stalk: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
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ModLoot.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void),
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SVESeed.void: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
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ModLoot.void_soul: self.logic.region.can_reach(
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SVERegion.crimson_badlands) & self.logic.combat.has_good_weapon & self.logic.cooking.can_cook(),
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SVEForage.winter_star_rose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.winter),
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SVEForage.bearberrys: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter),
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SVEForage.bearberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter),
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SVEForage.poison_mushroom: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has_any([Season.summer, Season.fall]),
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SVEForage.red_baneberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.summer),
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SVEForage.ferngill_primrose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.spring),
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SVEForage.goldenrod: self.logic.region.can_reach(SVERegion.summit) & (
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self.logic.season.has(Season.summer) | self.logic.season.has(Season.fall)),
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SVESeed.shrub_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEFruit.salal_berry: self.logic.crop.can_plant_and_grow_item([Season.spring, Season.summer]) & self.logic.has(SVESeed.shrub_seed),
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SVESeed.shrub: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEFruit.salal_berry: self.logic.farming.can_plant_and_grow_item((Season.spring, Season.summer)) & self.logic.has(SVESeed.shrub),
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ModEdible.aegis_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 28000),
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ModEdible.lightning_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 12000),
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ModEdible.barbarian_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 22000),
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ModEdible.gravity_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 4000),
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SVESeed.ancient_ferns_seed: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEVegetable.ancient_fiber: self.logic.crop.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_ferns_seed),
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SVEForage.big_conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)),
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SVESeed.ancient_fern: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
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SVEVegetable.ancient_fiber: self.logic.farming.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_fern),
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SVEForage.conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)),
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SVEForage.dewdrop_berry: self.logic.region.can_reach(SVERegion.enchanted_grove),
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SVEForage.dried_sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) &
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self.logic.season.has_any([Season.summer, Season.fall])),
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SVEForage.sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) &
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self.logic.season.has_any([Season.summer, Season.fall])),
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SVEForage.golden_ocean_flower: self.logic.region.can_reach(SVERegion.fable_reef),
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SVEMeal.grampleton_orange_chicken: self.logic.money.can_spend_at(Region.saloon, 650) & self.logic.relationship.has_hearts(ModNPC.sophia, 6),
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ModEdible.hero_elixir: self.logic.money.can_spend_at(SVERegion.isaac_shop, 8000),
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SVEForage.lucky_four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) &
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self.logic.season.has_any([Season.spring, Season.summer]),
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SVEForage.four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) &
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self.logic.season.has_any([Season.spring, Season.summer]),
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SVEForage.mushroom_colony: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west)) &
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self.logic.season.has(Season.fall),
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SVEForage.rusty_blade: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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SVEForage.smelly_rafflesia: self.logic.region.can_reach(Region.secret_woods),
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SVEForage.rafflesia: self.logic.region.can_reach(Region.secret_woods),
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SVEBeverage.sports_drink: self.logic.money.can_spend_at(Region.hospital, 750),
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"Stamina Capsule": self.logic.money.can_spend_at(Region.hospital, 4000),
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SVEForage.thistle: self.logic.region.can_reach(SVERegion.summit),
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SVEForage.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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ModLoot.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
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ModLoot.void_shard: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_galaxy_weapon &
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self.logic.skill.has_level(Skill.combat, 10) & self.logic.region.can_reach(Region.saloon) & self.logic.time.has_year_three
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}
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@@ -135,49 +135,17 @@ RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, To
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Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach(
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SVERegion.crimson_badlands),
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Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands),
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Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring),
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Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.tool.can_forage(Season.spring, SVERegion.sprite_spring),
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Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.summer, SVERegion.sprite_spring),
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Flower.sunflower: items[Flower.sunflower] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.sprite_spring),
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Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.tool.can_forage(Season.fall, SVERegion.sprite_spring),
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Fruit.ancient_fruit: items[Fruit.ancient_fruit] | (
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self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) &
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self.logic.time.has_year_three) | self.logic.region.can_reach(SVERegion.sprite_spring_cave),
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Fruit.sweet_gem_berry: items[Fruit.sweet_gem_berry] | (
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self.logic.tool.can_forage((Season.spring, Season.summer, Season.fall), SVERegion.sprite_spring) &
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self.logic.time.has_year_three),
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WaterItem.coral: items[WaterItem.coral] | self.logic.region.can_reach(SVERegion.fable_reef),
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Forageable.rainbow_shell: items[Forageable.rainbow_shell] | self.logic.region.can_reach(SVERegion.fable_reef),
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WaterItem.sea_urchin: items[WaterItem.sea_urchin] | self.logic.region.can_reach(SVERegion.fable_reef),
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Forageable.red_mushroom: items[Forageable.red_mushroom] | self.logic.tool.can_forage((Season.summer, Season.fall), SVERegion.forest_west) |
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self.logic.region.can_reach(SVERegion.sprite_spring_cave),
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Forageable.purple_mushroom: items[Forageable.purple_mushroom] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) |
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self.logic.region.can_reach(SVERegion.sprite_spring_cave),
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Forageable.morel: items[Forageable.morel] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west),
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Forageable.chanterelle: items[Forageable.chanterelle] | self.logic.tool.can_forage(Season.fall, SVERegion.forest_west) |
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self.logic.region.can_reach(SVERegion.sprite_spring_cave),
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Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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self.logic.combat.can_fight_at_level(Performance.great)),
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Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) &
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self.logic.combat.can_fight_at_level(Performance.great)),
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Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) &
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self.logic.combat.can_fight_at_level(Performance.maximum)),
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SVEFish.dulse_seaweed: self.logic.fishing.can_fish_at(Region.beach) & self.logic.season.has_any([Season.spring, Season.summer, Season.winter])
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}
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def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]):
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options_to_update = {
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Fruit.apple: items[Fruit.apple] | self.logic.region.can_reach(DeepWoodsRegion.floor_10), # Deep enough to have seen such a tree at least once
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Fruit.apricot: items[Fruit.apricot] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Fruit.cherry: items[Fruit.cherry] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Fruit.orange: items[Fruit.orange] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Fruit.peach: items[Fruit.peach] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Fruit.pomegranate: items[Fruit.pomegranate] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Fruit.mango: items[Fruit.mango] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Flower.tulip: items[Flower.tulip] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
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Flower.blue_jazz: items[Flower.blue_jazz] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Flower.summer_spangle: items[Flower.summer_spangle] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
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Flower.poppy: items[Flower.poppy] | self.logic.tool.can_forage(Season.not_winter, DeepWoodsRegion.floor_10),
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Flower.fairy_rose: items[Flower.fairy_rose] | self.logic.region.can_reach(DeepWoodsRegion.floor_10),
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Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10),
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Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50),
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# Gingerbread House
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@@ -207,6 +175,7 @@ RegionLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, To
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archaeology_item_rules[location_name] = display_item_rule & preservation_chamber_rule
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else:
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archaeology_item_rules[location_name] = display_item_rule & hardwood_preservation_chamber_rule
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archaeology_item_rules[ModTrash.rusty_scrap] = self.logic.has(ModMachine.grinder) & self.logic.has_any(*all_artifacts)
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return archaeology_item_rules
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def get_distant_lands_item_rules(self):
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