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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -19,7 +19,7 @@ from ...strings.food_names import Meal, Beverage
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from ...strings.forageable_names import SVEForage
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from ...strings.material_names import Material
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from ...strings.metal_names import Ore, MetalBar
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from ...strings.monster_drop_names import Loot
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from ...strings.monster_drop_names import Loot, ModLoot
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from ...strings.monster_names import Monster
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from ...strings.quest_names import Quest, ModQuest
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from ...strings.region_names import Region, SVERegion, BoardingHouseRegion
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@@ -86,7 +86,7 @@ class ModQuestLogic(BaseLogic[Union[HasLogicMixin, QuestLogicMixin, ReceivedLogi
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self.logic.relationship.can_meet(ModNPC.lance) & self.logic.region.can_reach(SVERegion.guild_summit),
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ModQuest.AuroraVineyard: self.logic.has(Fruit.starfruit) & self.logic.region.can_reach(SVERegion.aurora_vineyard),
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ModQuest.MonsterCrops: self.logic.has_all(*(SVEVegetable.monster_mushroom, SVEFruit.slime_berry, SVEFruit.monster_fruit, SVEVegetable.void_root)),
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ModQuest.VoidSoul: self.logic.has(SVEForage.void_soul) & self.logic.region.can_reach(Region.farm) &
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ModQuest.VoidSoul: self.logic.has(ModLoot.void_soul) & self.logic.region.can_reach(Region.farm) &
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self.logic.season.has_any_not_winter() & self.logic.region.can_reach(SVERegion.badlands_entrance) &
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self.logic.relationship.has_hearts(NPC.krobus, 10) & self.logic.quest.can_complete_quest(ModQuest.MonsterCrops) &
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self.logic.monster.can_kill_any((Monster.shadow_brute, Monster.shadow_shaman, Monster.shadow_sniper)),
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