Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -19,7 +19,7 @@ from ...strings.food_names import Meal, Beverage
from ...strings.forageable_names import SVEForage
from ...strings.material_names import Material
from ...strings.metal_names import Ore, MetalBar
from ...strings.monster_drop_names import Loot
from ...strings.monster_drop_names import Loot, ModLoot
from ...strings.monster_names import Monster
from ...strings.quest_names import Quest, ModQuest
from ...strings.region_names import Region, SVERegion, BoardingHouseRegion
@@ -86,7 +86,7 @@ class ModQuestLogic(BaseLogic[Union[HasLogicMixin, QuestLogicMixin, ReceivedLogi
self.logic.relationship.can_meet(ModNPC.lance) & self.logic.region.can_reach(SVERegion.guild_summit),
ModQuest.AuroraVineyard: self.logic.has(Fruit.starfruit) & self.logic.region.can_reach(SVERegion.aurora_vineyard),
ModQuest.MonsterCrops: self.logic.has_all(*(SVEVegetable.monster_mushroom, SVEFruit.slime_berry, SVEFruit.monster_fruit, SVEVegetable.void_root)),
ModQuest.VoidSoul: self.logic.has(SVEForage.void_soul) & self.logic.region.can_reach(Region.farm) &
ModQuest.VoidSoul: self.logic.has(ModLoot.void_soul) & self.logic.region.can_reach(Region.farm) &
self.logic.season.has_any_not_winter() & self.logic.region.can_reach(SVERegion.badlands_entrance) &
self.logic.relationship.has_hearts(NPC.krobus, 10) & self.logic.quest.can_complete_quest(ModQuest.MonsterCrops) &
self.logic.monster.can_kill_any((Monster.shadow_brute, Monster.shadow_shaman, Monster.shadow_sniper)),