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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -14,12 +14,11 @@ from ...logic.season_logic import SeasonLogicMixin
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from ...logic.time_logic import TimeLogicMixin
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from ...logic.tool_logic import ToolLogicMixin
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from ...strings.ap_names.mods.mod_items import SVELocation, SVERunes, SVEQuestItem
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from ...strings.quest_names import ModQuest
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from ...strings.quest_names import Quest
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from ...strings.region_names import Region
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from ...strings.tool_names import Tool, ToolMaterial
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from ...strings.wallet_item_names import Wallet
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from ...stardew_rule import Or
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from ...strings.quest_names import ModQuest
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class SVELogicMixin(BaseLogicMixin):
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@@ -29,7 +28,7 @@ class SVELogicMixin(BaseLogicMixin):
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class SVELogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, QuestLogicMixin, RegionLogicMixin, RelationshipLogicMixin, TimeLogicMixin, ToolLogicMixin,
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CookingLogicMixin, MoneyLogicMixin, CombatLogicMixin, SeasonLogicMixin, QuestLogicMixin]]):
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CookingLogicMixin, MoneyLogicMixin, CombatLogicMixin, SeasonLogicMixin]]):
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def initialize_rules(self):
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self.registry.sve_location_rules.update({
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SVELocation.tempered_galaxy_sword: self.logic.money.can_spend_at(SVERegion.alesia_shop, 350000),
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@@ -39,17 +38,31 @@ class SVELogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, QuestLogicMixi
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def has_any_rune(self):
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rune_list = SVERunes.nexus_items
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return Or(*(self.logic.received(rune) for rune in rune_list))
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return self.logic.or_(*(self.logic.received(rune) for rune in rune_list))
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def has_iridium_bomb(self):
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if self.options.quest_locations < 0:
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return self.logic.quest.can_complete_quest(ModQuest.RailroadBoulder)
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return self.logic.received(SVEQuestItem.iridium_bomb)
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def has_marlon_boat(self):
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if self.options.quest_locations < 0:
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return self.logic.quest.can_complete_quest(ModQuest.MarlonsBoat)
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return self.logic.received(SVEQuestItem.marlon_boat_paddle)
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def has_grandpa_shed_repaired(self):
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if self.options.quest_locations < 0:
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return self.logic.quest.can_complete_quest(ModQuest.GrandpasShed)
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return self.logic.received(SVEQuestItem.grandpa_shed)
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def has_bear_knowledge(self):
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if self.options.quest_locations < 0:
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return self.logic.quest.can_complete_quest(Quest.strange_note)
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return self.logic.received(Wallet.bears_knowledge)
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def can_buy_bear_recipe(self):
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access_rule = (self.logic.quest.can_complete_quest(Quest.strange_note) & self.logic.tool.has_tool(Tool.axe, ToolMaterial.basic) &
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self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.basic))
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forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods, Region.mountain))
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knowledge_rule = self.logic.received(Wallet.bears_knowledge)
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knowledge_rule = self.has_bear_knowledge()
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return access_rule & forage_rule & knowledge_rule
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