Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -26,14 +26,3 @@ class ModNames:
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distant_lands = "Distant Lands - Witch Swamp Overhaul"
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lacey = "Hat Mouse Lacey"
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boarding_house = "Boarding House and Bus Stop Extension"
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jasper_sve = jasper + "," + sve
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all_mods = frozenset({ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack,
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ModNames.luck_skill, ModNames.magic, ModNames.socializing_skill, ModNames.archaeology,
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ModNames.cooking_skill, ModNames.binning_skill, ModNames.juna,
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ModNames.jasper, ModNames.alec, ModNames.yoba, ModNames.eugene,
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ModNames.wellwick, ModNames.ginger, ModNames.shiko, ModNames.delores,
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ModNames.ayeisha, ModNames.riley, ModNames.skull_cavern_elevator, ModNames.sve, ModNames.alecto,
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ModNames.distant_lands, ModNames.lacey, ModNames.boarding_house})
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