Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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worlds/stardew_valley/strings/ap_names/ap_option_names.py
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worlds/stardew_valley/strings/ap_names/ap_option_names.py
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@@ -0,0 +1,16 @@
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class OptionName:
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walnutsanity_puzzles = "Puzzles"
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walnutsanity_bushes = "Bushes"
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walnutsanity_dig_spots = "Dig Spots"
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walnutsanity_repeatables = "Repeatables"
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buff_luck = "Luck"
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buff_damage = "Damage"
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buff_defense = "Defense"
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buff_immunity = "Immunity"
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buff_health = "Health"
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buff_energy = "Energy"
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buff_bite = "Bite Rate"
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buff_fish_trap = "Fish Trap"
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buff_fishing_bar = "Fishing Bar Size"
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buff_quality = "Quality"
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buff_glow = "Glow"
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@@ -1,3 +1,13 @@
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class Buff:
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movement = "Movement Speed Bonus"
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luck = "Luck Bonus"
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luck = "Luck Bonus"
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damage = "Damage Bonus"
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defense = "Defense Bonus"
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immunity = "Immunity Bonus"
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health = "Health Bonus"
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energy = "Energy Bonus"
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bite_rate = "Bite Rate Bonus"
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fish_trap = "Fish Trap Bonus"
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fishing_bar = "Fishing Bar Size Bonus"
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quality = "Quality Bonus"
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glow = "Glow Bonus"
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@@ -1,4 +1,6 @@
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class CommunityUpgrade:
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raccoon = "Progressive Raccoon"
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fruit_bats = "Fruit Bats"
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mushroom_boxes = "Mushroom Boxes"
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movie_theater = "Progressive Movie Theater"
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mr_qi_plane_ride = "Mr Qi's Plane Ride"
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@@ -1,6 +1,20 @@
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all_events = set()
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def event(name: str):
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all_events.add(name)
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return name
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class Event:
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victory = "Victory"
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can_construct_buildings = "Can Construct Buildings"
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start_dark_talisman_quest = "Start Dark Talisman Quest"
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can_ship_items = "Can Ship Items"
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can_shop_at_pierre = "Can Shop At Pierre's"
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victory = event("Victory")
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can_construct_buildings = event("Can Construct Buildings")
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start_dark_talisman_quest = event("Start Dark Talisman Quest")
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can_ship_items = event("Can Ship Items")
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can_shop_at_pierre = event("Can Shop At Pierre's")
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spring_farming = event("Spring Farming")
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summer_farming = event("Summer Farming")
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fall_farming = event("Fall Farming")
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winter_farming = event("Winter Farming")
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received_walnuts = event("Received Walnuts")
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@@ -9,6 +9,10 @@ class DeepWoodsItem:
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class SkillLevel:
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cooking = "Cooking Level"
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binning = "Binning Level"
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magic = "Magic Level"
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socializing = "Socializing Level"
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luck = "Luck Level"
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archaeology = "Archaeology Level"
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@@ -25,8 +29,10 @@ class SVEQuestItem:
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fable_reef_portal = "Fable Reef Portal"
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grandpa_shed = "Grandpa's Shed"
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sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, kittyfish_spell, scarlett_job_offer, morgan_schooling, grandpa_shed]
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sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle, fable_reef_portal]
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sve_always_quest_items: List[str] = [kittyfish_spell, scarlett_job_offer, morgan_schooling]
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sve_always_quest_items_ginger_island: List[str] = [fable_reef_portal]
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sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, grandpa_shed]
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sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle]
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class SVELocation:
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