Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

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@@ -0,0 +1,16 @@
class OptionName:
walnutsanity_puzzles = "Puzzles"
walnutsanity_bushes = "Bushes"
walnutsanity_dig_spots = "Dig Spots"
walnutsanity_repeatables = "Repeatables"
buff_luck = "Luck"
buff_damage = "Damage"
buff_defense = "Defense"
buff_immunity = "Immunity"
buff_health = "Health"
buff_energy = "Energy"
buff_bite = "Bite Rate"
buff_fish_trap = "Fish Trap"
buff_fishing_bar = "Fishing Bar Size"
buff_quality = "Quality"
buff_glow = "Glow"

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@@ -1,3 +1,13 @@
class Buff:
movement = "Movement Speed Bonus"
luck = "Luck Bonus"
luck = "Luck Bonus"
damage = "Damage Bonus"
defense = "Defense Bonus"
immunity = "Immunity Bonus"
health = "Health Bonus"
energy = "Energy Bonus"
bite_rate = "Bite Rate Bonus"
fish_trap = "Fish Trap Bonus"
fishing_bar = "Fishing Bar Size Bonus"
quality = "Quality Bonus"
glow = "Glow Bonus"

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@@ -1,4 +1,6 @@
class CommunityUpgrade:
raccoon = "Progressive Raccoon"
fruit_bats = "Fruit Bats"
mushroom_boxes = "Mushroom Boxes"
movie_theater = "Progressive Movie Theater"
mr_qi_plane_ride = "Mr Qi's Plane Ride"

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@@ -1,6 +1,20 @@
all_events = set()
def event(name: str):
all_events.add(name)
return name
class Event:
victory = "Victory"
can_construct_buildings = "Can Construct Buildings"
start_dark_talisman_quest = "Start Dark Talisman Quest"
can_ship_items = "Can Ship Items"
can_shop_at_pierre = "Can Shop At Pierre's"
victory = event("Victory")
can_construct_buildings = event("Can Construct Buildings")
start_dark_talisman_quest = event("Start Dark Talisman Quest")
can_ship_items = event("Can Ship Items")
can_shop_at_pierre = event("Can Shop At Pierre's")
spring_farming = event("Spring Farming")
summer_farming = event("Summer Farming")
fall_farming = event("Fall Farming")
winter_farming = event("Winter Farming")
received_walnuts = event("Received Walnuts")

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@@ -9,6 +9,10 @@ class DeepWoodsItem:
class SkillLevel:
cooking = "Cooking Level"
binning = "Binning Level"
magic = "Magic Level"
socializing = "Socializing Level"
luck = "Luck Level"
archaeology = "Archaeology Level"
@@ -25,8 +29,10 @@ class SVEQuestItem:
fable_reef_portal = "Fable Reef Portal"
grandpa_shed = "Grandpa's Shed"
sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, kittyfish_spell, scarlett_job_offer, morgan_schooling, grandpa_shed]
sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle, fable_reef_portal]
sve_always_quest_items: List[str] = [kittyfish_spell, scarlett_job_offer, morgan_schooling]
sve_always_quest_items_ginger_island: List[str] = [fable_reef_portal]
sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, grandpa_shed]
sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle]
class SVELocation: