Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -9,6 +9,10 @@ class DeepWoodsItem:
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class SkillLevel:
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cooking = "Cooking Level"
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binning = "Binning Level"
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magic = "Magic Level"
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socializing = "Socializing Level"
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luck = "Luck Level"
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archaeology = "Archaeology Level"
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@@ -25,8 +29,10 @@ class SVEQuestItem:
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fable_reef_portal = "Fable Reef Portal"
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grandpa_shed = "Grandpa's Shed"
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sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, kittyfish_spell, scarlett_job_offer, morgan_schooling, grandpa_shed]
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sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle, fable_reef_portal]
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sve_always_quest_items: List[str] = [kittyfish_spell, scarlett_job_offer, morgan_schooling]
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sve_always_quest_items_ginger_island: List[str] = [fable_reef_portal]
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sve_quest_items: List[str] = [aurora_vineyard_tablet, iridium_bomb, void_soul, grandpa_shed]
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sve_quest_items_ginger_island: List[str] = [marlon_boat_paddle]
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class SVELocation:
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