Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -21,6 +21,45 @@ class ArtisanGood:
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caviar = "Caviar"
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green_tea = "Green Tea"
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mead = "Mead"
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mystic_syrup = "Mystic Syrup"
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dried_fruit = "Dried Fruit"
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dried_mushroom = "Dried Mushrooms"
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raisins = "Raisins"
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stardrop_tea = "Stardrop Tea"
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smoked_fish = "Smoked Fish"
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targeted_bait = "Targeted Bait"
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@classmethod
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def specific_wine(cls, fruit: str) -> str:
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return f"{cls.wine} [{fruit}]"
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@classmethod
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def specific_juice(cls, vegetable: str) -> str:
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return f"{cls.juice} [{vegetable}]"
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@classmethod
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def specific_jelly(cls, fruit: str) -> str:
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return f"{cls.jelly} [{fruit}]"
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@classmethod
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def specific_pickles(cls, vegetable: str) -> str:
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return f"{cls.pickles} [{vegetable}]"
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@classmethod
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def specific_dried_fruit(cls, food: str) -> str:
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return f"{cls.dried_fruit} [{food}]"
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@classmethod
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def specific_dried_mushroom(cls, food: str) -> str:
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return f"{cls.dried_mushroom} [{food}]"
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@classmethod
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def specific_smoked_fish(cls, fish: str) -> str:
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return f"{cls.smoked_fish} [{fish}]"
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@classmethod
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def specific_bait(cls, fish: str) -> str:
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return f"{cls.targeted_bait} [{fish}]"
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class ModArtisanGood:
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