Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -1,4 +1,6 @@
class Machine:
dehydrator = "Dehydrator"
fish_smoker = "Fish Smoker"
bee_house = "Bee House"
bone_mill = "Bone Mill"
cask = "Cask"
@@ -10,6 +12,7 @@ class Machine:
enricher = "Enricher"
furnace = "Furnace"
geode_crusher = "Geode Crusher"
mushroom_log = "Mushroom Log"
heavy_tapper = "Heavy Tapper"
keg = "Keg"
lightning_rod = "Lightning Rod"
@@ -26,4 +29,9 @@ class Machine:
solar_panel = "Solar Panel"
tapper = "Tapper"
worm_bin = "Worm Bin"
deluxe_worm_bin = "Deluxe Worm Bin"
heavy_furnace = "Heavy Furnace"
anvil = "Anvil"
mini_forge = "Mini-Forge"
bait_maker = "Bait Maker"