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https://github.com/MarioSpore/Grinch-AP.git
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -1,12 +1,13 @@
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from unittest import TestCase
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import typing
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import unittest
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from unittest import TestCase, SkipTest
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from . import setup_solo_multiworld, allsanity_options_with_mods
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from .assertion import RuleAssertMixin
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from BaseClasses import MultiWorld
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from . import RuleAssertMixin, setup_solo_multiworld, allsanity_mods_6_x_x, minimal_locations_maximal_items
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from .. import StardewValleyWorld
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from ..data.bundle_data import all_bundle_items_except_money
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multi_world = setup_solo_multiworld(allsanity_options_with_mods(), _cache={})
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world = multi_world.worlds[1]
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logic = world.logic
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from ..logic.logic import StardewLogic
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from ..options import BundleRandomization
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def collect_all(mw):
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@@ -14,77 +15,91 @@ def collect_all(mw):
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mw.state.collect(item, event=True)
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collect_all(multi_world)
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class LogicTestBase(RuleAssertMixin, TestCase):
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options: typing.Dict[str, typing.Any] = {}
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multiworld: MultiWorld
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logic: StardewLogic
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world: StardewValleyWorld
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@classmethod
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def setUpClass(cls) -> None:
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if cls is LogicTestBase:
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raise SkipTest("Not running test on base class.")
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def setUp(self) -> None:
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self.multiworld = setup_solo_multiworld(self.options, _cache={})
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collect_all(self.multiworld)
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self.world = typing.cast(StardewValleyWorld, self.multiworld.worlds[1])
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self.logic = self.world.logic
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class TestLogic(RuleAssertMixin, TestCase):
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def test_given_bundle_item_then_is_available_in_logic(self):
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for bundle_item in all_bundle_items_except_money:
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if not bundle_item.can_appear(self.world.content, self.world.options):
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continue
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with self.subTest(msg=bundle_item.item_name):
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self.assertIn(bundle_item.item_name, logic.registry.item_rules)
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self.assertIn(bundle_item.get_item(), self.logic.registry.item_rules)
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def test_given_item_rule_then_can_be_resolved(self):
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for item in logic.registry.item_rules.keys():
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for item in self.logic.registry.item_rules.keys():
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with self.subTest(msg=item):
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rule = logic.registry.item_rules[item]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.item_rules[item]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_building_rule_then_can_be_resolved(self):
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for building in logic.registry.building_rules.keys():
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for building in self.logic.registry.building_rules.keys():
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with self.subTest(msg=building):
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rule = logic.registry.building_rules[building]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.building_rules[building]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_quest_rule_then_can_be_resolved(self):
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for quest in logic.registry.quest_rules.keys():
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for quest in self.logic.registry.quest_rules.keys():
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with self.subTest(msg=quest):
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rule = logic.registry.quest_rules[quest]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.quest_rules[quest]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_special_order_rule_then_can_be_resolved(self):
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for special_order in logic.registry.special_order_rules.keys():
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for special_order in self.logic.registry.special_order_rules.keys():
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with self.subTest(msg=special_order):
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rule = logic.registry.special_order_rules[special_order]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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def test_given_tree_fruit_rule_then_can_be_resolved(self):
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for tree_fruit in logic.registry.tree_fruit_rules.keys():
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with self.subTest(msg=tree_fruit):
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rule = logic.registry.tree_fruit_rules[tree_fruit]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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def test_given_seed_rule_then_can_be_resolved(self):
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for seed in logic.registry.seed_rules.keys():
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with self.subTest(msg=seed):
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rule = logic.registry.seed_rules[seed]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.special_order_rules[special_order]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_crop_rule_then_can_be_resolved(self):
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for crop in logic.registry.crop_rules.keys():
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for crop in self.logic.registry.crop_rules.keys():
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with self.subTest(msg=crop):
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rule = logic.registry.crop_rules[crop]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.crop_rules[crop]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_fish_rule_then_can_be_resolved(self):
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for fish in logic.registry.fish_rules.keys():
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for fish in self.logic.registry.fish_rules.keys():
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with self.subTest(msg=fish):
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rule = logic.registry.fish_rules[fish]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.fish_rules[fish]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_museum_rule_then_can_be_resolved(self):
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for donation in logic.registry.museum_rules.keys():
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for donation in self.logic.registry.museum_rules.keys():
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with self.subTest(msg=donation):
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rule = logic.registry.museum_rules[donation]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.museum_rules[donation]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_cooking_rule_then_can_be_resolved(self):
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for cooking_rule in logic.registry.cooking_rules.keys():
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for cooking_rule in self.logic.registry.cooking_rules.keys():
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with self.subTest(msg=cooking_rule):
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rule = logic.registry.cooking_rules[cooking_rule]
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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rule = self.logic.registry.cooking_rules[cooking_rule]
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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def test_given_location_rule_then_can_be_resolved(self):
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for location in multi_world.get_locations(1):
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for location in self.multiworld.get_locations(1):
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with self.subTest(msg=location.name):
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rule = location.access_rule
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self.assert_rule_can_be_resolved(rule, multi_world.state)
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self.assert_rule_can_be_resolved(rule, self.multiworld.state)
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class TestAllSanityLogic(LogicTestBase):
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options = allsanity_mods_6_x_x()
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@unittest.skip("This test does not pass because some content is still not in content packs.")
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class TestMinLocationsMaxItemsLogic(LogicTestBase):
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options = minimal_locations_maximal_items()
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options[BundleRandomization.internal_name] = BundleRandomization.default
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