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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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@@ -1,4 +1,4 @@
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from typing import Union, List
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from typing import Union, Iterable
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from unittest import TestCase
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from BaseClasses import MultiWorld
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@@ -7,9 +7,11 @@ from ...mods.mod_data import ModNames
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class ModAssertMixin(TestCase):
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def assert_stray_mod_items(self, chosen_mods: Union[List[str], str], multiworld: MultiWorld):
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def assert_stray_mod_items(self, chosen_mods: Union[Iterable[str], str], multiworld: MultiWorld):
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if isinstance(chosen_mods, str):
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chosen_mods = [chosen_mods]
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else:
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chosen_mods = list(chosen_mods)
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if ModNames.jasper in chosen_mods:
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# Jasper is a weird case because it shares NPC w/ SVE...
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