Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

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from ....data.artisan import MachineSource
from ....mods.mod_data import ModNames
from ....strings.artisan_good_names import ArtisanGood
from ....strings.crop_names import Fruit
from ....strings.machine_names import Machine
from ....test.content import SVContentPackTestBase
class TestArtisanEquipment(SVContentPackTestBase):
mods = (ModNames.deepwoods,)
def test_mango_wine_exists(self):
self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.specific_wine(Fruit.mango)].sources)
self.assertIn(MachineSource(item=Fruit.mango, machine=Machine.keg), self.content.game_items[ArtisanGood.wine].sources)