Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -2,22 +2,25 @@ import unittest
from itertools import combinations, product
from BaseClasses import get_seed
from .option_names import all_option_choices
from .option_names import all_option_choices, get_option_choices
from .. import SVTestCase
from ..assertion import WorldAssertMixin, ModAssertMixin
from ... import options
from ...mods.mod_data import all_mods, ModNames
from ...mods.mod_data import ModNames
assert unittest
class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
def test_given_mod_pairs_when_generate_then_basic_checks(self):
if self.skip_long_tests:
return
@classmethod
def setUpClass(cls) -> None:
super().setUpClass()
if cls.skip_long_tests:
raise unittest.SkipTest("Long tests disabled")
for mod_pair in combinations(all_mods, 2):
def test_given_mod_pairs_when_generate_then_basic_checks(self):
for mod_pair in combinations(options.Mods.valid_keys, 2):
world_options = {
options.Mods: frozenset(mod_pair)
}
@@ -27,10 +30,7 @@ class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
self.assert_stray_mod_items(list(mod_pair), multiworld)
def test_given_mod_names_when_generate_paired_with_other_options_then_basic_checks(self):
if self.skip_long_tests:
return
for mod, (option, value) in product(all_mods, all_option_choices):
for mod, (option, value) in product(options.Mods.valid_keys, all_option_choices):
world_options = {
option: value,
options.Mods: mod
@@ -40,12 +40,28 @@ class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
self.assert_basic_checks(multiworld)
self.assert_stray_mod_items(mod, multiworld)
# @unittest.skip
def test_given_no_quest_all_mods_when_generate_with_all_goals_then_basic_checks(self):
for goal, (option, value) in product(get_option_choices(options.Goal), all_option_choices):
if option is options.QuestLocations:
continue
world_options = {
options.Goal: goal,
option: value,
options.QuestLocations: -1,
options.Mods: frozenset(options.Mods.valid_keys),
}
with self.solo_world_sub_test(f"Goal: {goal}, {option.internal_name}: {value}", world_options, world_caching=False) as (multiworld, _):
self.assert_basic_checks(multiworld)
@unittest.skip
def test_troubleshoot_option(self):
seed = get_seed(45949559493817417717)
seed = get_seed(78709133382876990000)
world_options = {
options.ElevatorProgression: options.ElevatorProgression.option_vanilla,
options.Mods: ModNames.deepwoods
options.EntranceRandomization: options.EntranceRandomization.option_buildings,
options.Mods: ModNames.sve
}
with self.solo_world_sub_test(world_options=world_options, seed=seed, world_caching=False) as (multiworld, _):