Stardew Valley 6.x.x: The Content Update (#3478)

Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
This commit is contained in:
agilbert1412
2024-07-07 16:04:25 +03:00
committed by GitHub
parent f99ee77325
commit 9b22458f44
210 changed files with 10298 additions and 4540 deletions

View File

@@ -8,13 +8,10 @@ from typing import List
from BaseClasses import get_seed
from Fill import distribute_items_restrictive, balance_multiworld_progression
from worlds import AutoWorld
from .. import SVTestCase, minimal_locations_maximal_items, setup_multiworld, default_4_x_x_options, \
allsanity_4_x_x_options_without_mods, default_options, allsanity_options_without_mods, allsanity_options_with_mods
from .. import SVTestCase, minimal_locations_maximal_items, setup_multiworld, default_6_x_x, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x
assert default_4_x_x_options
assert allsanity_4_x_x_options_without_mods
assert default_options
assert allsanity_options_without_mods
assert default_6_x_x
assert allsanity_no_mods_6_x_x
default_number_generations = 25
acceptable_deviation = 4
@@ -45,8 +42,6 @@ class SVPerformanceTestCase(SVTestCase):
acceptable_time_per_player: float
results: List[PerformanceResults]
# Set False to run tests that take long
skip_performance_tests: bool = True
# Set False to not call the fill in the tests"""
skip_fill: bool = True
# Set True to print results as CSV"""
@@ -54,10 +49,11 @@ class SVPerformanceTestCase(SVTestCase):
@classmethod
def setUpClass(cls) -> None:
super().setUpClass()
performance_tests_key = "performance"
if performance_tests_key in os.environ:
cls.skip_performance_tests = not bool(os.environ[performance_tests_key])
if performance_tests_key not in os.environ or os.environ[performance_tests_key] != "True":
raise unittest.SkipTest("Performance tests disabled")
super().setUpClass()
fill_tests_key = "fill"
if fill_tests_key in os.environ:
@@ -102,7 +98,7 @@ class SVPerformanceTestCase(SVTestCase):
acceptable_average_time = self.acceptable_time_per_player * amount_of_players
total_time = 0
all_times = []
seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [87876703343494157696] * self.number_generations
seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [85635032403287291967] * self.number_generations
for i, seed in enumerate(seeds):
with self.subTest(f"Seed: {seed}"):
@@ -139,38 +135,26 @@ def size_name(number_players):
class TestDefaultOptions(SVPerformanceTestCase):
acceptable_time_per_player = 2
options = default_options()
options = default_6_x_x()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@@ -182,33 +166,21 @@ class TestMinLocationMaxItems(SVPerformanceTestCase):
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@@ -216,39 +188,27 @@ class TestMinLocationMaxItems(SVPerformanceTestCase):
class TestAllsanityWithoutMods(SVPerformanceTestCase):
acceptable_time_per_player = 10
options = allsanity_options_without_mods()
options = allsanity_no_mods_6_x_x()
results = []
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_5_player(self):
if self.skip_performance_tests:
return
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
if self.skip_performance_tests:
return
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@@ -256,21 +216,17 @@ class TestAllsanityWithoutMods(SVPerformanceTestCase):
class TestAllsanityWithMods(SVPerformanceTestCase):
acceptable_time_per_player = 25
options = allsanity_options_with_mods()
options = allsanity_mods_6_x_x()
results = []
@unittest.skip
def test_solo(self):
if self.skip_performance_tests:
return
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_duo(self):
if self.skip_performance_tests:
return
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)