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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
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worlds/stardew_valley/test/rules/TestStateRules.py
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worlds/stardew_valley/test/rules/TestStateRules.py
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import unittest
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from BaseClasses import ItemClassification
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from ...test import solo_multiworld
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class TestHasProgressionPercent(unittest.TestCase):
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def test_max_item_amount_is_full_collection(self):
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# Not caching because it fails too often for some reason
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with solo_multiworld(world_caching=False) as (multiworld, world):
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progression_item_count = sum(1 for i in multiworld.get_items() if ItemClassification.progression in i.classification)
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self.assertEqual(world.total_progression_items, progression_item_count - 1) # -1 to skip Victory
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