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Shop implementation
Also a few retro mode fixes
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5
Items.py
5
Items.py
@@ -160,6 +160,11 @@ item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher cla
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'Map (Ganons Tower)': (False, True, 'Map', 0x72, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again'),
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'Small Key (Universal)': (False, True, None, 0xAF, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again'),
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'Nothing': (False, False, None, 0x5A, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again'),
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'Red Potion': (False, False, None, 0x2E, None, None, None, None, None, None),
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'Green Potion': (False, False, None, 0x2F, None, None, None, None, None, None),
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'Blue Potion': (False, False, None, 0x30, None, None, None, None, None, None),
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'Bee': (False, False, None, 0x0E, None, None, None, None, None, None),
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'Small Heart': (False, False, None, 0x42, None, None, None, None, None, None),
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'Beat Agahnim 1': (True, False, 'Event', None, None, None, None, None, None, None),
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'Beat Agahnim 2': (True, False, 'Event', None, None, None, None, None, None, None),
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'Get Frog': (True, False, 'Event', None, None, None, None, None, None, None),
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