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Lingo: Fix Early Color Hallways painting in pilgrimages (#3645)
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@@ -159,7 +159,7 @@ def create_regions(world: "LingoWorld") -> None:
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RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world)
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if early_color_hallways:
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connect_entrance(regions, regions["Starting Room"], regions["Outside The Undeterred"], "Early Color Hallways",
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connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways",
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None, EntranceType.PAINTING, False, world)
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if painting_shuffle:
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