Updating logic and features to better match VT26

Updates include:

* Allow acticating tablets with hammer
* Remove 1/4 magic from the normal mode pool
* Incorporate OHKO compatible cape/cane-of-byrna requirements
* Upgrade Mirror Shield, Progressive Shield, and Bug Catching Net to
qualify as advancement items
* Allow Mirror shield as alternative to cape/byrna for Laser Bridge
* Prevent Waterfall Fairy from upgrading Boomerang or Shield
* Change PoD key logic to match VT26.
* Add restrictions on small key placement (to match VT26). I think these
restrictions may be redundant, but I'm adding them just in case any of
them are not.
This commit is contained in:
Kevin Cathcart
2017-10-14 14:45:59 -04:00
parent fcc97cef81
commit 9c6d649996
6 changed files with 51 additions and 22 deletions

View File

@@ -53,6 +53,13 @@ def add_lamp_requirement(spot):
def forbid_item(location, item):
old_rule = location.item_rule
location.item_rule = lambda i: i.name != item and old_rule(i)
def item_in_locations(state, item, locations):
for location in locations:
loc=state.world.get_location(location)
if loc.item is not None and loc.item.name == item:
return True
return False
def global_rules(world):
@@ -168,7 +175,7 @@ def global_rules(world):
set_rule(world.get_entrance('Dark Death Mountain Ascend (Bottom)'), lambda state: state.has_Pearl())
set_rule(world.get_entrance('Cave Shop (Dark Death Mountain)'), lambda state: state.has_Pearl()) # just for save bunny algo for now
set_rule(world.get_entrance('Dark Death Mountain Ascend Exit (Bottom)'), lambda state: False) # Cannot get to bottom exit from top. Just exists for shuffling
set_rule(world.get_location('[cave-055] Spike Cave'), lambda state: state.has('Hammer') and state.can_lift_rocks() and (state.has('Cane of Byrna') or state.has('Cape')))
set_rule(world.get_location('[cave-055] Spike Cave'), lambda state: state.has('Hammer') and state.can_lift_rocks() and (state.has('Cane of Byrna') or state.has('Cape')) and (state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic')))
set_rule(world.get_location('[cave-056] Hookshot Cave [top right chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('[cave-056] Hookshot Cave [top left chest]'), lambda state: state.has('Hookshot'))
set_rule(world.get_location('[cave-056] Hookshot Cave [bottom right chest]'), lambda state: state.has('Hookshot') or state.has('Pegasus Boots'))
@@ -195,6 +202,8 @@ def global_rules(world):
(state.has_blunt_weapon() or state.has('Fire Rod') or state.has('Ice Rod') or state.has('Bow')))
for location in ['Lanmolas - Heart Container', '[dungeon-L2-B1] Desert Palace - Big Chest']:
forbid_item(world.get_location(location), 'Big Key (Desert Palace)')
for location in ['Lanmolas - Heart Container', '[dungeon-L2-B1] Desert Palace - Big Key Room', '[dungeon-L2-B1] Desert Palace - Compass Room']:
forbid_item(world.get_location(location), 'Small Key (Desert Palace)')
set_rule(world.get_entrance('Tower of Hera Small Key Door'), lambda state: state.has('Small Key (Tower of Hera)'))
set_rule(world.get_entrance('Tower of Hera Big Key Door'), lambda state: state.has('Big Key (Tower of Hera)'))
@@ -204,6 +213,8 @@ def global_rules(world):
set_rule(world.get_location('Moldorm - Pendant'), lambda state: state.has_blunt_weapon())
for location in ['Moldorm - Heart Container', '[dungeon-L3-1F] Tower of Hera - Big Chest', '[dungeon-L3-1F] Tower of Hera - 4F [small chest]']:
forbid_item(world.get_location(location), 'Big Key (Tower of Hera)')
for location in ['[dungeon-L3-1F] Tower of Hera - Basement']:
forbid_item(world.get_location(location), 'Small Key (Tower of Hera)')
set_rule(world.get_entrance('Swamp Palace Moat'), lambda state: state.has('Flippers') and state.can_reach('Dam'))
set_rule(world.get_entrance('Swamp Palace Small Key Door'), lambda state: state.has('Small Key (Swamp Palace)'))
@@ -221,18 +232,20 @@ def global_rules(world):
set_rule(world.get_location('[dungeon-D4-1F] Thieves Town - Room above Boss'), lambda state: state.has('Small Key (Thieves Town)'))
for location in ['[dungeon-D4-1F] Thieves Town - Room above Boss', '[dungeon-D4-B2] Thieves Town - Big Chest', '[dungeon-D4-B2] Thieves Town - Chest next to Blind', 'Blind - Heart Container']:
forbid_item(world.get_location(location), 'Big Key (Thieves Town)')
for location in ['[dungeon-D4-1F] Thieves Town - Room above Boss', '[dungeon-D4-B2] Thieves Town - Big Chest', 'Blind - Heart Container']:
forbid_item(world.get_location(location), 'Small Key (Thieves Town)')
set_rule(world.get_location('[dungeon-D3-B1] Skull Woods - Big Chest'), lambda state: state.has('Big Key (Skull Woods)'))
set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod') and state.has_sword()) # sword required for curtain
for location in ['[dungeon-D3-B1] Skull Woods - Big Chest']:
forbid_item(world.get_location(location), 'Big Key (Skull Woods)')
for location in ['Mothula - Heart Container']:
forbid_item(world.get_location(location), 'Small Key (Skull Woods)')
set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or (state.has('Bombos') and state.has_sword()))
set_rule(world.get_location('[dungeon-D5-B5] Ice Palace - Big Chest'), lambda state: state.has('Big Key (Ice Palace)'))
set_rule(world.get_entrance('Ice Palace (Kholdstare)'), lambda state: state.can_lift_rocks() and state.has('Hammer') and state.has('Big Key (Ice Palace)') and (state.has('Small Key (Ice Palace)', 2) or (state.has('Cane of Somaria') and state.has('Small Key (Ice Palace)', 1))))
set_rule(world.get_entrance('Ice Palace (East)'), lambda state: state.has('Hookshot') or (state.has('Small Key (Ice Palace)', 1) and ((state.world.get_location('[dungeon-D5-B3] Ice Palace - Spike Room').item is not None and state.world.get_location('[dungeon-D5-B3] Ice Palace - Spike Room').item.name in ['Big Key (Ice Palace)']) or
(state.world.get_location('[dungeon-D5-B1] Ice Palace - Big Key Room').item is not None and state.world.get_location('[dungeon-D5-B1] Ice Palace - Big Key Room').item.name in ['Big Key (Ice Palace)']) or
(state.world.get_location('[dungeon-D5-B2] Ice Palace - Map Room').item is not None and state.world.get_location('[dungeon-D5-B2] Ice Palace - Map Room').item.name in ['Big Key (Ice Palace)'])))) # if you do ipbj and waste SKs in the basement, you have to BJ over the hookshot room to fix your mess potentially. This seems fair
set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state,'Big Key (Ice Palace)',['[dungeon-D5-B3] Ice Palace - Spike Room','[dungeon-D5-B1] Ice Palace - Big Key Room','[dungeon-D5-B2] Ice Palace - Map Room']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)',2)) and (state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
set_rule(world.get_entrance('Ice Palace (East Top)'), lambda state: state.can_lift_rocks() and state.has('Hammer'))
for location in ['[dungeon-D5-B5] Ice Palace - Big Chest', 'Kholdstare - Heart Container']:
forbid_item(world.get_location(location), 'Big Key (Ice Palace)')
@@ -266,10 +279,10 @@ def global_rules(world):
set_rule(world.get_entrance('Turtle Rock Dark Room Staircase'), lambda state: state.has('Small Key (Turtle Rock)', 3))
set_rule(world.get_entrance('Turtle Rock (Dark Room) (North)'), lambda state: state.has('Cane of Somaria'))
set_rule(world.get_entrance('Turtle Rock (Dark Room) (South)'), lambda state: state.has('Cane of Somaria'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom left chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom right chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top left chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top right chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom left chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape') or state.has('Mirror Shield'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [bottom right chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape') or state.has('Mirror Shield'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top left chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape') or state.has('Mirror Shield'))
set_rule(world.get_location('[dungeon-D7-B2] Turtle Rock - Eye Bridge Room [top right chest]'), lambda state: state.has('Cane of Byrna') or state.has('Cape') or state.has('Mirror Shield'))
set_rule(world.get_entrance('Turtle Rock (Trinexx)'), lambda state: state.has('Small Key (Turtle Rock)', 4) and state.has('Big Key (Turtle Rock)') and state.has('Cane of Somaria') and state.has('Fire Rod') and state.has('Ice Rod') and
(state.has('Hammer') or state.has_beam_sword() or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic')))
set_trock_key_rules(world)
@@ -285,6 +298,8 @@ def global_rules(world):
set_rule(world.get_location('[dungeon-D1-1F] Dark Palace - Big Chest'), lambda state: state.has('Big Key (Palace of Darkness)'))
for location in ['[dungeon-D1-1F] Dark Palace - Big Chest', 'Helmasaur - Heart Container']:
forbid_item(world.get_location(location), 'Big Key (Palace of Darkness)')
for location in ['[dungeon-D1-1F] Dark Palace - Big Chest', '[dungeon-D1-1F] Dark Palace - Maze Room [top chest]', '[dungeon-D1-1F] Dark Palace - Maze Room [bottom chest]']:
forbid_item(world.get_location(location), 'Small Key (Palace of Darkness)')
# these key rules are conservative, you might be able to get away with more lenient rules
set_rule(world.get_location('[dungeon-A2-1F] Ganons Tower - Torch'), lambda state: state.has_Boots())
@@ -382,8 +397,8 @@ def open_rules(world):
def swordless_rules(world):
set_rule(world.get_entrance('Agahnims Tower'), lambda state: state.has('Cape') or state.has('Hammer') or state.has('Beat Agahnim 1')) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Agahnim 1'), lambda state: state.has('Hammer') or state.has('Bug Catching Net'))
set_rule(world.get_location('Ether Tablet'), lambda state: True) # will have fixed rupee drop, unobtainable
set_rule(world.get_location('Bombos Tablet'), lambda state: True) # will have fixed rupee drop, unobtainable
set_rule(world.get_location('Ether Tablet'), lambda state: state.has('Book of Mudora') and state.has('Hammer'))
set_rule(world.get_location('Bombos Tablet'), lambda state: state.has('Book of Mudora') and state.has('Hammer') and state.has_Mirror())
set_rule(world.get_entrance('Misery Mire'), lambda state: state.has_Pearl() and state.has_misery_mire_medallion()) # sword not required to use medallion for opening in swordless (!)
set_rule(world.get_entrance('Turtle Rock'), lambda state: state.has_Pearl() and state.has_turtle_rock_medallion() and state.can_reach('Turtle Rock (Top)', 'Region')) # sword not required to use medallion for opening in swordless (!)
set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod')) # no curtain
@@ -438,6 +453,10 @@ def set_trock_key_rules(world):
for location in non_big_key_locations:
forbid_item(world.get_location(location), 'Big Key (Turtle Rock)')
# small key restriction
for location in ['Trinexx - Heart Container']:
forbid_item(world.get_location(location), 'Small Key (Turtle Rock)')
def set_big_bomb_rules(world):