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Tie the need for satellite recipe to satellite goal, not max science pack.
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@@ -341,7 +341,7 @@ class Factorio(World):
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needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"}
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if self.world.silo[self.player] != Silo.option_spawn:
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needed_recipes |= {"rocket-silo"}
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if self.world.max_science_pack[self.player].value == MaxSciencePack.option_space_science_pack:
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if self.world.goal[self.player].value == Goal.option_satellite:
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needed_recipes |= {"satellite"}
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for recipe in needed_recipes:
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