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Stardew Valley: Properly support Universal Tracker (#3630)
* save the seed in slot data to reuse it in UT * add logging when seed is missing * add UT test and fix bundle test * self review * run UT test on allsanity+mod so it's more meaningfull
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@@ -37,7 +37,7 @@ class TestRaccoonBundlesLogic(SVTestBase):
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options.BundlePrice: options.BundlePrice.option_normal,
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options.Craftsanity: options.Craftsanity.option_all,
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}
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seed = 1234 # Magic seed that does what I want. Might need to get changed if we change the randomness behavior of raccoon bundles
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seed = 2 # Magic seed that does what I want. Might need to get changed if we change the randomness behavior of raccoon bundles
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def test_raccoon_bundles_rely_on_previous_ones(self):
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# The first raccoon bundle is a fishing one
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