Stardew Valley: Properly support Universal Tracker (#3630)

* save the seed in slot data to reuse it in UT

* add logging when seed is missing

* add UT test and fix bundle test

* self review

* run UT test on allsanity+mod so it's more meaningfull
This commit is contained in:
Jérémie Bolduc
2024-07-26 05:33:14 -04:00
committed by GitHub
parent cc22161644
commit 9d36ad0df2
7 changed files with 105 additions and 26 deletions

View File

@@ -1,6 +1,7 @@
import argparse
import json
from ...options import FarmType, EntranceRandomization
from ...test import setup_solo_multiworld, allsanity_mods_6_x_x
if __name__ == "__main__":
@@ -10,21 +11,23 @@ if __name__ == "__main__":
args = parser.parse_args()
seed = args.seed
multi_world = setup_solo_multiworld(
allsanity_mods_6_x_x(),
seed=seed
)
options = allsanity_mods_6_x_x()
options[FarmType.internal_name] = FarmType.option_standard
options[EntranceRandomization.internal_name] = EntranceRandomization.option_buildings
multi_world = setup_solo_multiworld(options, seed=seed)
world = multi_world.worlds[1]
output = {
"bundles": {
bundle_room.name: {
bundle.name: str(bundle.items)
for bundle in bundle_room.bundles
}
for bundle_room in multi_world.worlds[1].modified_bundles
for bundle_room in world.modified_bundles
},
"items": [item.name for item in multi_world.get_items()],
"location_rules": {location.name: repr(location.access_rule) for location in multi_world.get_locations(1)}
"location_rules": {location.name: repr(location.access_rule) for location in multi_world.get_locations(1)},
"slot_data": world.fill_slot_data()
}
print(json.dumps(output))