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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Factorio can now change death link state at runtime.
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@@ -56,7 +56,7 @@ recipe_time_ranges = {
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def generate_mod(world, output_directory: str):
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player = world.player
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multiworld = world.world
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global data_final_template, locale_template, control_template, data_template
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global data_final_template, locale_template, control_template, data_template, settings_template
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with template_load_lock:
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if not data_final_template:
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mod_template_folder = os.path.join(os.path.dirname(__file__), "data", "mod_template")
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@@ -66,6 +66,7 @@ def generate_mod(world, output_directory: str):
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data_final_template = template_env.get_template("data-final-fixes.lua")
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locale_template = template_env.get_template(r"locale/en/locale.cfg")
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control_template = template_env.get_template("control.lua")
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settings_template = template_env.get_template("settings.lua")
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# get data for templates
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player_names = {x: multiworld.player_name[x] for x in multiworld.player_ids}
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locations = []
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@@ -97,7 +98,7 @@ def generate_mod(world, output_directory: str):
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"mod_name": mod_name, "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
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"tech_cost_scale": tech_cost_scale, "custom_technologies": multiworld.worlds[player].custom_technologies,
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"tech_tree_layout_prerequisites": multiworld.tech_tree_layout_prerequisites[player],
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"slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name,
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"slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name, "slot_player": player,
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"starting_items": multiworld.starting_items[player], "recipes": recipes,
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"random": random, "flop_random": flop_random,
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"static_nodes": multiworld.worlds[player].static_nodes,
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@@ -121,6 +122,7 @@ def generate_mod(world, output_directory: str):
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control_code = control_template.render(**template_data)
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data_template_code = data_template.render(**template_data)
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data_final_fixes_code = data_final_template.render(**template_data)
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settings_code = settings_template.render(**template_data)
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mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
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en_locale_dir = os.path.join(mod_dir, "locale", "en")
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@@ -132,6 +134,8 @@ def generate_mod(world, output_directory: str):
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f.write(data_final_fixes_code)
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with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
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f.write(control_code)
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with open(os.path.join(mod_dir, "settings.lua"), "wt") as f:
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f.write(settings_code)
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locale_content = locale_template.render(**template_data)
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with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
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f.write(locale_content)
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