Stardew Valley: Move all the goal logic into its own file (#4383)
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@@ -13,12 +13,9 @@ from .relationship_logic import RelationshipLogicMixin
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from .season_logic import SeasonLogicMixin
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from .skill_logic import SkillLogicMixin
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from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \
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QueenOfSauceSource, CookingRecipe, ShopFriendshipSource, \
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all_cooking_recipes_by_name
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QueenOfSauceSource, CookingRecipe, ShopFriendshipSource
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from ..data.recipe_source import CutsceneSource, ShopTradeSource
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from ..locations import locations_by_tag, LocationTags
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from ..options import Chefsanity
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from ..options import ExcludeGingerIsland
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from ..stardew_rule import StardewRule, True_, False_
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from ..strings.region_names import LogicRegion
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from ..strings.skill_names import Skill
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@@ -92,17 +89,3 @@ BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]
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@cache_self1
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def received_recipe(self, meal_name: str):
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return self.logic.received(f"{meal_name} Recipe")
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@cached_property
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def can_cook_everything(self) -> StardewRule:
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cooksanity_prefix = "Cook "
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all_recipes_names = []
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exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
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for location in locations_by_tag[LocationTags.COOKSANITY]:
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if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
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continue
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if location.mod_name and location.mod_name not in self.options.mods:
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continue
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all_recipes_names.append(location.name[len(cooksanity_prefix):])
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all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
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return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes))
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