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Various Games: Improve Custom Death Link Option Description (#4171)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: LiquidCat64 <74896918+LiquidCat64@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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from dataclasses import dataclass
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from Options import (OptionGroup, Choice, DefaultOnToggle, ItemsAccessibility, PerGameCommonOptions, Range, Toggle,
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StartInventoryPool)
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StartInventoryPool, DeathLink)
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class CharacterStages(Choice):
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@@ -507,12 +507,11 @@ class WindowColorA(Range):
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default = 8
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class DeathLink(Choice):
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"""
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When you die, everyone dies. Of course the reverse is true too.
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Explosive: Makes received DeathLinks kill you via the Magical Nitro explosion instead of the normal death animation.
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"""
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display_name = "DeathLink"
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class CV64DeathLink(Choice):
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__doc__ = (DeathLink.__doc__ + "\n\n Explosive: Makes received death links kill you via the Magical Nitro " +
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"explosion instead of the normal death animation.")
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display_name = "Death Link"
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option_off = 0
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alias_no = 0
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alias_true = 1
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@@ -575,7 +574,7 @@ class CV64Options(PerGameCommonOptions):
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map_lighting: MapLighting
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fall_guard: FallGuard
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cinematic_experience: CinematicExperience
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death_link: DeathLink
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death_link: CV64DeathLink
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cv64_option_groups = [
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@@ -584,7 +583,7 @@ cv64_option_groups = [
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RenonFightCondition, VincentFightCondition, BadEndingCondition, IncreaseItemLimit, NerfHealingItems,
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LoadingZoneHeals, InvisibleItems, DropPreviousSubWeapon, PermanentPowerUps, IceTrapPercentage,
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IceTrapAppearance, DisableTimeRestrictions, SkipGondolas, SkipWaterwayBlocks, Countdown, BigToss, PantherDash,
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IncreaseShimmySpeed, FallGuard, DeathLink
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IncreaseShimmySpeed, FallGuard, CV64DeathLink
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]),
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OptionGroup("cosmetics", [
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WindowColorR, WindowColorG, WindowColorB, WindowColorA, BackgroundMusic, MapLighting, CinematicExperience
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