Various Games: Improve Custom Death Link Option Description (#4171)

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: LiquidCat64 <74896918+LiquidCat64@users.noreply.github.com>
This commit is contained in:
SunCat
2025-07-15 23:01:53 +03:00
committed by GitHub
parent 749c2435ed
commit 9e748332dc
7 changed files with 19 additions and 35 deletions

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@@ -207,11 +207,7 @@ class EnemyScaling(DefaultOnToggle):
class BlasphemousDeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
Note that Guilt Fragments will not appear when killed by Death Link.
"""
__doc__ = DeathLink.__doc__ + "\n\n Note that Guilt Fragments will not appear when killed by death link."
@dataclass

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@@ -175,11 +175,7 @@ class DamageMultiplier(Range):
class BRCDeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
This can be changed later in the options menu inside the Archipelago phone app.
"""
__doc__ = DeathLink.__doc__ + "\n\n This can be changed later in the options menu inside the Archipelago phone app."
@dataclass

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@@ -1,6 +1,6 @@
from dataclasses import dataclass
from Options import (OptionGroup, Choice, DefaultOnToggle, ItemsAccessibility, PerGameCommonOptions, Range, Toggle,
StartInventoryPool)
StartInventoryPool, DeathLink)
class CharacterStages(Choice):
@@ -507,12 +507,11 @@ class WindowColorA(Range):
default = 8
class DeathLink(Choice):
"""
When you die, everyone dies. Of course the reverse is true too.
Explosive: Makes received DeathLinks kill you via the Magical Nitro explosion instead of the normal death animation.
"""
display_name = "DeathLink"
class CV64DeathLink(Choice):
__doc__ = (DeathLink.__doc__ + "\n\n Explosive: Makes received death links kill you via the Magical Nitro " +
"explosion instead of the normal death animation.")
display_name = "Death Link"
option_off = 0
alias_no = 0
alias_true = 1
@@ -575,7 +574,7 @@ class CV64Options(PerGameCommonOptions):
map_lighting: MapLighting
fall_guard: FallGuard
cinematic_experience: CinematicExperience
death_link: DeathLink
death_link: CV64DeathLink
cv64_option_groups = [
@@ -584,7 +583,7 @@ cv64_option_groups = [
RenonFightCondition, VincentFightCondition, BadEndingCondition, IncreaseItemLimit, NerfHealingItems,
LoadingZoneHeals, InvisibleItems, DropPreviousSubWeapon, PermanentPowerUps, IceTrapPercentage,
IceTrapAppearance, DisableTimeRestrictions, SkipGondolas, SkipWaterwayBlocks, Countdown, BigToss, PantherDash,
IncreaseShimmySpeed, FallGuard, DeathLink
IncreaseShimmySpeed, FallGuard, CV64DeathLink
]),
OptionGroup("cosmetics", [
WindowColorR, WindowColorG, WindowColorB, WindowColorA, BackgroundMusic, MapLighting, CinematicExperience

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@@ -16,7 +16,7 @@ from .text import cv64_string_to_bytearray, cv64_text_truncate, cv64_text_wrap
from .aesthetics import renon_item_dialogue, get_item_text_color
from .locations import get_location_info
from .options import CharacterStages, VincentFightCondition, RenonFightCondition, PostBehemothBoss, RoomOfClocksBoss, \
BadEndingCondition, DeathLink, DraculasCondition, InvisibleItems, Countdown, PantherDash
BadEndingCondition, CV64DeathLink, DraculasCondition, InvisibleItems, Countdown, PantherDash
from settings import get_settings
if TYPE_CHECKING:
@@ -356,7 +356,7 @@ class CV64PatchExtensions(APPatchExtension):
rom_data.write_int32s(0xBFE190, patches.subweapon_surface_checker)
# Make received DeathLinks blow you to smithereens instead of kill you normally.
if options["death_link"] == DeathLink.option_explosive:
if options["death_link"] == CV64DeathLink.option_explosive:
rom_data.write_int32s(0xBFC0D0, patches.deathlink_nitro_edition)
rom_data.write_int32(0x27A70, 0x10000008) # B [forward 0x08]
rom_data.write_int32(0x27AA0, 0x0C0FFA78) # JAL 0x803FE9E0
@@ -365,7 +365,7 @@ class CV64PatchExtensions(APPatchExtension):
rom_data.write_int32(0x32DBC, 0x00000000)
# Set the DeathLink ROM flag if it's on at all.
if options["death_link"] != DeathLink.option_off:
if options["death_link"] != CV64DeathLink.option_off:
rom_data.write_byte(0xBFBFDE, 0x01)
# DeathLink counter decrementer code

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@@ -57,13 +57,8 @@ class ExtraLogic(DefaultOnToggle):
class Hylics2DeathLink(DeathLink):
"""
When you die, everyone dies. The reverse is also true.
Note that this also includes death by using the PERISH gesture.
Can be toggled via in-game console command "/deathlink".
"""
__doc__ = (DeathLink.__doc__ + "\n\n Note that this also includes death by using the PERISH gesture." +
"\n\n Can be toggled via in-game console command \"/deathlink\".")
@dataclass

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@@ -287,13 +287,13 @@ class BadStartingWeapons(Toggle):
class DonaldDeathLink(Toggle):
"""
If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
"""
display_name = "Donald Death Link"
class GoofyDeathLink(Toggle):
"""
If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone.
If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
"""
display_name = "Goofy Death Link"

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@@ -121,10 +121,8 @@ class ShopPrice(Choice):
class NoitaDeathLink(DeathLink):
"""
When you die, everyone dies. Of course, the reverse is true too.
You can disable this in the in-game mod options.
"""
__doc__ = (DeathLink.__doc__ + "\n\n You can disable this or set it to give yourself a trap effect when " +
"another player dies in the in-game mod options.")
@dataclass