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https://github.com/MarioSpore/Grinch-AP.git
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LttP: move game specific fill to new AutoWorld fill_hook
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54
Fill.py
54
Fill.py
@@ -7,6 +7,7 @@ from BaseClasses import CollectionState, Location, MultiWorld
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import key_drop_data
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from worlds.generic import PlandoItem
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from worlds.AutoWorld import call_all
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class FillError(RuntimeError):
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@@ -69,7 +70,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
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itempool.extend(unplaced_items)
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def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_locations=None):
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def distribute_items_restrictive(world: MultiWorld, fill_locations=None):
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# If not passed in, then get a shuffled list of locations to fill in
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if not fill_locations:
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fill_locations = world.get_unfilled_locations()
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@@ -92,51 +93,9 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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else:
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restitempool.append(item)
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standard_keyshuffle_players = set()
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# fill in gtower locations with trash first
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for player in world.get_game_players("A Link to the Past"):
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if not gftower_trash or not world.ganonstower_vanilla[player] or \
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world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
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gtower_trash_count = 0
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elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
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gtower_trash_count = world.random.randint(world.crystals_needed_for_gt[player] * 2,
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world.crystals_needed_for_gt[player] * 4)
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else:
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gtower_trash_count = world.random.randint(0, world.crystals_needed_for_gt[player] * 2)
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if gtower_trash_count:
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gtower_locations = [location for location in fill_locations if
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'Ganons Tower' in location.name and location.player == player]
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world.random.shuffle(gtower_locations)
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trashcnt = 0
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localrest = localrestitempool[player]
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if localrest:
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gt_item_pool = restitempool + localrest
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world.random.shuffle(gt_item_pool)
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else:
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gt_item_pool = restitempool.copy()
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while gtower_locations and gt_item_pool and trashcnt < gtower_trash_count:
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spot_to_fill = gtower_locations.pop()
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item_to_place = gt_item_pool.pop()
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if item_to_place in localrest:
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localrest.remove(item_to_place)
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else:
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restitempool.remove(item_to_place)
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world.push_item(spot_to_fill, item_to_place, False)
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fill_locations.remove(spot_to_fill)
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trashcnt += 1
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if world.mode[player] == 'standard' and world.keyshuffle[player] is True:
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standard_keyshuffle_players.add(player)
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# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
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if standard_keyshuffle_players:
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progitempool.sort(
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key=lambda item: 1 if item.name == 'Small Key (Hyrule Castle)' and
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item.player in standard_keyshuffle_players else 0)
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world.random.shuffle(fill_locations)
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call_all(world, "fill_hook", progitempool, nonexcludeditempool, localrestitempool, restitempool, fill_locations)
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fill_restrictive(world, world.state, fill_locations, progitempool)
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if nonexcludeditempool:
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@@ -167,11 +126,8 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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unplaced = [item for item in progitempool + restitempool]
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unfilled = [location.name for location in fill_locations]
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for location in fill_locations:
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world.push_item(location, ItemFactory('Nothing', location.player), False)
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if unplaced or unfilled:
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logging.warning(f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
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raise FillError(f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
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def fast_fill(world: MultiWorld, item_pool: typing.List, fill_locations: typing.List) -> typing.Tuple[typing.List, typing.List]:
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