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Made Who Cloak, Cable Car Access Card, & Scout Clothes progression since they unlock entire regions
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@@ -90,7 +90,7 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
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#Mission Specific Items
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#Mission Specific Items
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MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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"Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression_deprioritized,
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"Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression,
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[GrinchRamData(0x0101F9, binary_bit_pos=0)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=0)], second_item_group="Useful Items"),
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"Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression_deprioritized,
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"Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression_deprioritized,
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[GrinchRamData(0x0101F9, binary_bit_pos=1)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=1)], second_item_group="Useful Items"),
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@@ -98,7 +98,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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[GrinchRamData(0x0101F9, binary_bit_pos=6)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=6)], second_item_group="Useful Items"),
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"Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression_deprioritized,
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"Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression_deprioritized,
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[GrinchRamData(0x0101F9, binary_bit_pos=4)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=4)], second_item_group="Useful Items"),
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"Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression_deprioritized,
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"Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression,
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[GrinchRamData(0x0101F9, binary_bit_pos=5)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=5)], second_item_group="Useful Items"),
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"Drill": GrinchItemData("Mission Specific Items", 205, IC.progression_deprioritized,
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"Drill": GrinchItemData("Mission Specific Items", 205, IC.progression_deprioritized,
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[GrinchRamData(0x0101FA, binary_bit_pos=2)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101FA, binary_bit_pos=2)], second_item_group="Useful Items"),
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@@ -110,7 +110,7 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
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[GrinchRamData(0x0101F9, binary_bit_pos=2)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=2)], second_item_group="Useful Items"),
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"Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression_deprioritized,
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"Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression_deprioritized,
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[GrinchRamData(0x0101F9, binary_bit_pos=3)], second_item_group="Useful Items"),
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[GrinchRamData(0x0101F9, binary_bit_pos=3)], second_item_group="Useful Items"),
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"Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression_deprioritized,
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"Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression,
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[GrinchRamData(0x0101F9, binary_bit_pos=7)], second_item_group="Useful Items")
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[GrinchRamData(0x0101F9, binary_bit_pos=7)], second_item_group="Useful Items")
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}
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}
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